Hi
In Cycles, it is possible to put a texture such as Noise between the Texture Coordinate node and the vector input on anther node such as Musgrave. If I try this in Lux then I get a 'Wrong Input' message
Is there a work around as I am trying to recreate a Cycles tutorial for a PBR 'Cracked Leather'?
Many thanks
Distorting the 3D Mapping
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