Distorting the 3D Mapping

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RichardH
Posts: 23
Joined: Sun Nov 05, 2023 10:01 am

Distorting the 3D Mapping

Post by RichardH »

Hi

In Cycles, it is possible to put a texture such as Noise between the Texture Coordinate node and the vector input on anther node such as Musgrave. If I try this in Lux then I get a 'Wrong Input' message

Is there a work around as I am trying to recreate a Cycles tutorial for a PBR 'Cracked Leather'?

Many thanks
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