I try make corridor with doors.
When I use glossy shader I got this:
There is noticeable difference in glossy on left door.
With Disney shader I got this:
I don't understand why it is different in case of glossy shader. Sometimes use of glossy shader is enough but I don't mind use Disney instead. Is there situation when is better use one than the other?
For floor material, do you think it needs some tweaking? I somehow 'feel' more bump and maybe less glossy/roughness.
material and lightning setup advice needed
Re: material and lightning setup advice needed
Could it be the object normals? Check using the facing direction overlay (every face should have a BLUE overlay) and recalculate normals if needed. Also check that in case you might have custom split normals data (Object Data properties -> Geometry Data) and clear that, recalculate normals after.
When weird shading problems, always check normals
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Re: material and lightning setup advice needed
I am in hurry so just quick notes:
- normals - I know this but normals are alright
- custom split normals data - i don't know about this but i don't use any
I found out that if object is copied with 'shift+D' there is no problem with shader. If it is copied with 'alt+D' the problem exist. Strange is that the door rim is also copied with 'alt+D' and shader seems ok.
- normals - I know this but normals are alright
- custom split normals data - i don't know about this but i don't use any
I found out that if object is copied with 'shift+D' there is no problem with shader. If it is copied with 'alt+D' the problem exist. Strange is that the door rim is also copied with 'alt+D' and shader seems ok.