Great!
Very, very - very necessary!
I design a huge lighting store and I need to render thousands of goods. Rendering time is important.
Denoiser Integration
Re: Denoiser Integration
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
Re: Denoiser Integration
with plain colors it seems it's working very well!
now...a fine texture example
now...a fine texture example
Re: Denoiser Integration
See the first post.
I have tested it on a few scenes with textures and it preserves them very well.
Re: Denoiser Integration
Sorry.. I've missed... it seems it's working fine.
Good!!! Really Good!!
Good!!! Really Good!!
Re: Denoiser Integration
Superb!, After light cache and Denoiser, Luxcorerender will be the top one in current PBR renderers(in terms of speed & quality) .
And after another couple of features that improve render time, Luxcore will compete with EEVEE(in terms of speed, not quality) .
And after another couple of features that improve render time, Luxcore will compete with EEVEE(in terms of speed, not quality) .
Re: Denoiser Integration
It may be an "illusion" of having the left dark side, near the bright right side (i.e. the image is dark to bright from left to right). Anyway it was one of the many ongoing test to iron out all problems. We should have now the very first PATHCPU working version, we have than to support TILEPATH, BIDIR and OpenCL (a chapter all on its own).
A long way but it should be only a matter of time and not of solving open problems.
Re: Denoiser Integration
Hello.
Actually in the still life image (first one), the denoised one is in average 34% darker than the original non denoised.
Darkening affects mid/high tones.
These are histograms: While in the second image instead, the darkening affects only the area along the left side of the image.
And histograms' differences are really small and mainly in the dark tones.
Re: Denoiser Integration
A 68 samples per pixel rendering:
We are not yet sure if it works so well in all cases but it is mind blowing the kind of results it can deliver. The combo GPU+variance clamping+adaptive rendering+halt noise condition+denoiser is going to be astonishing for animations
We are not yet sure if it works so well in all cases but it is mind blowing the kind of results it can deliver. The combo GPU+variance clamping+adaptive rendering+halt noise condition+denoiser is going to be astonishing for animations