Trying to make some procedural sci-fi element I got problem with gradient texture (Blender Blend).
And I can't understand, why it can use only world coordinates, not UV?
To solve this problem, I need to open external image redactor and create separate blend texture, which is a bit time consuming for so simple task.
(Maybe LuxCore texture set should be updated?)
Gradient (Blend) Texture
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Gradient (Blend) Texture
You can change the mapping type to UV or local.