So as LUX has got very nice processing of transparent materials I decided to try water. I used an example scene.
Video is by the link. I want to mention that LUX has a problem with flickering. Tried everything and looked through all forum threads. So neat is recommended.
Video: https://www.instagram.com/p/CK3No9XD2aj/
LUX water
Re: LUX water
Look like you have or a to low clamping value or a low specular deph.
For the flickering they can introduce by denoiser (I mean not luxcore itself).
Or if you render with caustic cache (wich i don't think is enable here ).
For the flickering they can introduce by denoiser (I mean not luxcore itself).
Or if you render with caustic cache (wich i don't think is enable here ).