I found strange behaviour while using smoke in blender and rendering it with Lux. Here u can see example scene: smoke domain intersect marble dog figure and enlight dog volume. Figure is smoke collision effector and doesn't really intersect smoke. If change priority value of volumes - it can only cut a part of dog but nothing else.
To see difference just disable smoke domain rendering in outliner
Blender 2.9, Lux 2.5 beta1
Scene for testing: https://drive.google.com/file/d/1e3GifT ... NPTnX0Y_U/
Volume Intersect Problem
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Volume Intersect Problem
Interesting scene, the spotlight seems to be the problem, it illuminates the smoke and visually cuts the dog in half.
Re: Volume Intersect Problem
Okay, seems no one knows where problem is. May be anyone knows how to render smoke in different pass with shading from original objects and combine it?
Just make all other objects holdout?
Just make all other objects holdout?
Re: Volume Intersect Problem
The scene you posted works fine here, check if you have correctly updated BlendLuxCore.
Re: Volume Intersect Problem
I can also still reproduce the problem with the latest sources (from auto build on Windows, self-compiled on Linux) with this scene: https://github.com/LuxCoreRender/BlendL ... issues/601 (after moving the domain cube a bit to the left).
Re: Volume Intersect Problem
It is working fine here:
and it wasn't before (the posted scene doesn't include smoke data so I'm using an homogeneous volume both cases).
What kind of result do you get ?
and it wasn't before (the posted scene doesn't include smoke data so I'm using an homogeneous volume both cases).
What kind of result do you get ?