Are there improvments planed? I shade my models in an HDRI invironment, in Cycles it is super fast tweaking materials. In LuxCore it is so slow,
the time you save with the GI Chache ist the time you loose tweaking materials.
Are there improvments planed? I shade my models in an HDRI invironment, in Cycles it is super fast tweaking materials. In LuxCore it is so slow,
I mean the noise performance, like in your car example. Both same rendertime.Sharlybg wrote: ↑Wed Sep 23, 2020 8:20 am For faster viewport experience here are some tips :
1__ Work in small viewport area ( split your viewport in 4 area and use one for preview)
2__ If you have only one GPU and a correct CPU use CPU for viewport
3__ This thread can help : viewtopic.php?f=4&t=2546
I understand what you mean now.In my test and observation i can say that most of the cycles viewport performance come from some pretty heavy Bias introduce in the engine core Like more aggressive clamping on indirect light/uncomputed caustics path/blurred glossy threshold.I mean the noise performance, like in your car example. Both same rendertime.