Graswald and The Grove - Creating Lux Materials
Re: Graswald and The Grove - Creating Lux Materials
Tested with Blender 2.90 and got pretty much the same result: 37:59
Re: Graswald and The Grove - Creating Lux Materials
Blender version may have a little impact in scene export times but the rendering is all done by our code so it is only the LuxCore version to matter.
Re: Graswald and The Grove - Creating Lux Materials
Here are a couple test renders of the Sycamore Maple Twig. The idea is to use only the textures provided by The Grove. Since Lux doesn't support separate backfacing textures, I used the solidy modifier to get a separate backside set of faces.
I created a few versions of the original two twigs by removing leaves. These were then placed into Apical Twigs and Lateral Twigs collections with Pick Random chosen, for variation. The middle twig is rotated to show the backside.
I created a few versions of the original two twigs by removing leaves. These were then placed into Apical Twigs and Lateral Twigs collections with Pick Random chosen, for variation. The middle twig is rotated to show the backside.
Re: Graswald and The Grove - Creating Lux Materials
This is something I should fix soon.
Re: Graswald and The Grove - Creating Lux Materials
That reminds me that I started to implement a two-sided material a while ago, but I never finished the GPU code: https://github.com/LuxCoreRender/LuxCor ... d_material
Re: Graswald and The Grove - Creating Lux Materials
"This is something I should fix soon."
"That reminds me that I started to implement a two-sided material a while ago, but I never finished. . ."
I'll hold off working on these assets if two-sided materials are implemented soon.
"That reminds me that I started to implement a two-sided material a while ago, but I never finished. . ."
I'll hold off working on these assets if two-sided materials are implemented soon.