I'm sure I'm doing this wrong. I've updated the Cube shader like so:
I don't want to keep bugging you with newbie questions. If there's a tutorial I'll take a look (I couldn't find any so far..)
Volumetric breaks at mesh intersection
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- phoenixart
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Re: Volumetric breaks at mesh intersection
3D Designer, Photographer
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Re: Volumetric breaks at mesh intersection
Put your homogeneous fog volume node into an own volume node tree (like the camera volume you have now).
Then use a pointer node to refer to this fog volume both as interior volume of the fog cube and as exterior volume of the camera.
Then use a pointer node to refer to this fog volume both as interior volume of the fog cube and as exterior volume of the camera.
- phoenixart
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Re: Volumetric breaks at mesh intersection
Which I assume would be something like this (not assigned to anything in the scene)Put your homogeneous fog volume node into an own volume node tree (like the camera volume you have now).
This for the interior:Then use a pointer node to refer to this fog volume both as interior volume of the fog cube[...]
And here I'm not following.[...] and as exterior volume of the camera.
When I add the pointer to the camera volume I don't see an exterior node socket:
3D Designer, Photographer
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Re: Volumetric breaks at mesh intersection
You can select CUBE_VOLUME in the camera volume dropdown.phoenixart wrote: ↑Thu Sep 03, 2020 10:10 pm And here I'm not following.
When I add the pointer to the camera volume I don't see an exterior node socket:
- phoenixart
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Re: Volumetric breaks at mesh intersection
Sorry for the delayed response, B.Y.O.B
Selecting CUBE_Volume in the camera volume dropdown did the trick.
Now the result is different from my initial setup, it looks darker and dimmed, but I guess it's just a matter of tweaking the settings in order to bring back more light into the scene.
Thanks again for guiding me through this setup.
Selecting CUBE_Volume in the camera volume dropdown did the trick.
Now the result is different from my initial setup, it looks darker and dimmed, but I guess it's just a matter of tweaking the settings in order to bring back more light into the scene.
Thanks again for guiding me through this setup.
3D Designer, Photographer
https://phoenixart.com
https://phoenixart.com