MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

Add support for volumetric materials.
Laser + Dust render test.
LaserDust.jpg
Annotation 2020-06-20 224337.jpeg
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a1-kh
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

TAO wrote: Sun Jun 21, 2020 6:15 pm Add support for volumetric materials.
Laser + Dust render test.

LaserDust.jpg
Annotation 2020-06-20 224337.jpeg
nice work :o
These are some nice lasers :o :o

May the force be with you 8-) 8-) 8-) 8-)

are there any builds to test, last one was 0.0.4. and what about the slow performance on bucket rendering, i hope it can be fixed :?
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Ericka »

Amazing work, I can't wait to test new features. :)
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patro
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro »

TAO wrote: Sat May 16, 2020 2:10 pm MaxToLux beta V0.0.4 3dsmax 2019
it's still for test use and not for final production.
https://3dfine.com/down/lux/MaxToLux-Beta v0.0.4.zip

Simple Material Scene.
https://3dfine.com/down/lux/MaterialTest.zip

MaterialTest.jpg
Hi TAO,
nice to see that the plugin project for 3ds max isn't dead.
I noticed in the material test image that the testers are all faceted and not smooth, is it on purpose?
thanks
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

It was a problem with smoothing faces, I already fixed it and in a new build, you can render both smooth and hard surfaces at the same time.
:)

I planed to release new build but there are too many parameters to support and also working with 3dsmax parameters it's a bit time-consuming.
I'll try my best to release a new build soon.

This is the new preview and smooth surface.
MaxToLux.jpg
Last edited by TAO on Tue Jul 07, 2020 12:30 pm, edited 2 times in total.
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

You can expect lots of bug fixes, Also, support for almost all the LuxCoreRendere lights, shaders plus camera volumetric effects such as dust.
Still, many parameters left and I'm a busy alone developer. ;)
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro »

Tao, that is great! :)
great job!
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dragon32
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by dragon32 »

Hi, thank you very much Tao for your work. A simple DOF test after some crash of 3ds max, I was unable to use an HDRI for the environment in any way
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patro
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by patro »

Hi Tao, i see the maxTolux is for max 2019.
I'm still on 2018, are you going to release a final version for max 2020/21?
or it will be compatible with the lates max versions?
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

Hi everybody.
It's been a while.
Good news, I just re compile LuxToMax for 3dsmax 2019 and 2020 and now it will work on 3dsmax 2018 to 2020 perfectlly.
Capture d’écran 2020-11-14 174822.jpg
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