Hi,
What would be the most sensible / correct way to create a ceramic / teeth material in LuxCoreRender?
Right now I'm doing it with the node setup below. I can imagine adding a homogeneous volume would add the SSS that is present in teeth.
Ceramic / teeth material
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- MetinSeven
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Ceramic / teeth material
visualizer • illustrator • animator • 3D designer — metinseven.nl
Re: Ceramic / teeth material
My two cents on this :
Blendfile :
Blendfile :
- MetinSeven
- Posts: 137
- Joined: Sun Aug 18, 2019 10:19 am
- Location: Netherlands
- Contact:
Re: Ceramic / teeth material
Nice, thanks! So I was moving in the right direction with my material.
visualizer • illustrator • animator • 3D designer — metinseven.nl
Re: Ceramic / teeth material
YesMetinSeven wrote: ↑Thu Aug 06, 2020 7:08 am Nice, thanks! So I was moving in the right direction with my material.