Circular artifacts

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yiusay
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Joined: Mon Jul 13, 2020 9:11 am

Circular artifacts

Post by yiusay »

I am testing a simple scene to generate caustics under ripples on water surface. Then, I am observing some weird circular pattern in the rendered image. Can you let me know whether this is expected result? If not, can you let me know how to remove these circular artifacts?

The scene consists of a plane (corresponding to water surface) and a floor, and a big plane behind the camera. If the big plane is removed from the scene, the circular artifacts are gone.

The circular artifacts appear if the big plane is there.
https://drive.google.com/file/d/1d0QdEI ... sp=sharing

No artifacts appear if the big plane is removed.
https://drive.google.com/file/d/1moVef ... p=sharing

This is the corresponding blender file. (The big plane is names as "background-image")
https://drive.google.com/file/d/1tVzHh ... p=sharing

Thank you
Yusuke
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B.Y.O.B.
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Re: Circular artifacts

Post by B.Y.O.B. »

I guess you are using the caustics cache and the caustic lookup radius is simply too big?
yiusay
Posts: 5
Joined: Mon Jul 13, 2020 9:11 am

Re: Circular artifacts

Post by yiusay »

Thanks for quick reply!

Yes, I am using caustic cache. The lookup radius was 75mm, which seemed to be too big.

I reduced it to 5mm and got this result. Do you think this result looks reasonable? (The number of samples is 120)
https://drive.google.com/file/d/1vsadjP ... sp=sharing

I actually do not understand the algorithm of how caustic cache and lookup radius work. If any, can you point to some document or academic paper discussing those things?
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B.Y.O.B.
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Re: Circular artifacts

Post by B.Y.O.B. »

yiusay wrote: Sat Aug 01, 2020 4:39 pm I reduced it to 5mm and got this result. Do you think this result looks reasonable? (The number of samples is 120)
It looks like you need more photons. If you use periodic update, simply render for longer time, otherwise try to increase the "Max. Size" parameter.
yiusay wrote: Sat Aug 01, 2020 4:39 pm I actually do not understand the algorithm of how caustic cache and lookup radius work. If any, can you point to some document or academic paper discussing those things?
Any explanation on photon mapping should help you out, there are probably plenty of them, the technique is quite old.
This might also help: https://wiki.luxcorerender.org/PhotonGI ... e_Settings

The lookup radius is basically the size of the "splotch" a photon creates. It defines the blurriness of the result - the higher the radius, the more blurry, the lower the radius, the more noisy the result (and the more photons you will need to clear it up).
So it's a good idea to find a balance between blur and noise, unfortunately this has to be done through trial-and-error and might be a bit time consuming.
yiusay
Posts: 5
Joined: Mon Jul 13, 2020 9:11 am

Re: Circular artifacts

Post by yiusay »

Thank you for your help!

For rendering fluids, LuxCoreRender looks much prettier than cycle's result. Please let me study PhotonMapping and LuxCore further.
I think the result looks great!

LuxCoreRender
https://drive.google.com/file/d/11MX_2H ... sp=sharing

cycles
https://drive.google.com/file/d/1RdPloo ... sp=sharing
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