Do you have Optix enabled NVIDIA drivers ? Try to post the log of a rendering.Sharlybg wrote: ↑Tue Jul 28, 2020 4:21 pmIs it normal to not see optix in the first alpha build of blendluxcore. i know you said it is enable by default.Dade wrote: ↑Tue Jul 28, 2020 4:08 pm It is now possible to disable Optix (even if it is enabled and available) with the property:
Code: Select all
context.cuda.optix.enable = 0
Optix/RTX support
Re: Optix/RTX support
Re: Optix/RTX support
I don't know how to do both.Do you have Optix enabled NVIDIA drivers ? Try to post the log of a rendering.
1__ How to verify that the driver is optix powered ( i've take a look in nvidia control panel and didn't see anything related)
pilot version is 432.00
2__ Wher is the Log in blendluxcore (The Npanel in render session ?)
Re: Optix/RTX support
You are very far from what is required: Optix v7.1 requires 450+ drivers.Sharlybg wrote: ↑Tue Jul 28, 2020 5:53 pmI don't know how to do both.Do you have Optix enabled NVIDIA drivers ? Try to post the log of a rendering.
1__ How to verify that the driver is optix powered ( i've take a look in nvidia control panel and didn't see anything related)
pilot version is 432.00
Re: Optix/RTX support
I will answer a bit to this, since I think I know the answers
1.- Open the Blender blender system console, once you launch a render wait until the kernel is compiled, then you just have to look for the word optix and you will see if it's enabled or not (if it's being used, it's enabled)
Also use drivers 450.xx or higher, since it seems 2.5 is compiled against Optix SDK 7.1 and 450 drivers are a requirement.
2.- You can see the BlendLuxCore log in the blender system console, Window menu in Blender -> Toggle System Console (that's on windows)
On Linux you have to run blender from a terminal window.
I hope this helps.
1.- Open the Blender blender system console, once you launch a render wait until the kernel is compiled, then you just have to look for the word optix and you will see if it's enabled or not (if it's being used, it's enabled)
Also use drivers 450.xx or higher, since it seems 2.5 is compiled against Optix SDK 7.1 and 450 drivers are a requirement.
2.- You can see the BlendLuxCore log in the blender system console, Window menu in Blender -> Toggle System Console (that's on windows)
On Linux you have to run blender from a terminal window.
I hope this helps.
- Odilkhan Yakubov
- Posts: 208
- Joined: Fri Jan 26, 2018 10:07 pm
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Re: Optix/RTX support
Is this OptixD different than Cycles OptixD, the reason for asking I'm using Nvidia v441.37 drivers on Win7 x64 (cuz 3GB ddr2 800 installed) and it works with my Gtx1060 6gb ddr5. Is this will work here without v450.x drivers (cuz it isnt supported by win7 i guess and has bugs)?Dade wrote: ↑Tue Jul 28, 2020 10:20 pmYou are very far from what is required: Optix v7.1 requires 450+ drivers.Sharlybg wrote: ↑Tue Jul 28, 2020 5:53 pmI don't know how to do both.Do you have Optix enabled NVIDIA drivers ? Try to post the log of a rendering.
1__ How to verify that the driver is optix powered ( i've take a look in nvidia control panel and didn't see anything related)
pilot version is 432.00
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: Optix/RTX support
Thanks i finally got the console. But optix denoiser isn't currently available in the addon. So was thinking that my setup somehow is incorrect.juangea wrote: ↑Tue Jul 28, 2020 10:21 pm I will answer a bit to this, since I think I know the answers
1.- Open the Blender blender system console, once you launch a render wait until the kernel is compiled, then you just have to look for the word optix and you will see if it's enabled or not (if it's being used, it's enabled)
Also use drivers 450.xx or higher, since it seems 2.5 is compiled against Optix SDK 7.1 and 450 drivers are a requirement.
2.- You can see the BlendLuxCore log in the blender system console, Window menu in Blender -> Toggle System Console (that's on windows)
On Linux you have to run blender from a terminal window.
I hope this helps.
Re: Optix/RTX support
LuxCore 2.5 is being compiled with Optix 7.1, 450 drivers are a requirement for it to work.
2.83 is being compiled with Optix 7.0, however 2.90 will be released with 7.1 and 450 will be a requirement too.
You need 450 to make this Optix work, denoiser or accelerator
2.83 is being compiled with Optix 7.0, however 2.90 will be released with 7.1 and 450 will be a requirement too.
You need 450 to make this Optix work, denoiser or accelerator
Re: Optix/RTX support
Indeed i have driver 451.77juangea wrote: ↑Fri Jul 31, 2020 7:13 am LuxCore 2.5 is being compiled with Optix 7.1, 450 drivers are a requirement for it to work.
2.83 is being compiled with Optix 7.0, however 2.90 will be released with 7.1 and 450 will be a requirement too.
You need 450 to make this Optix work, denoiser or accelerator
But as BYOB there is still some stuff to do in the addon
To have it to work in the viewport.
Re: Optix/RTX support
I've just tried to get the new versions to work after a few weeks absence form Blender/LuxCore. Optix Doesn't seem to work yet in BlendLuxCore, I'm not sure from the previous comments if it should (confusion if people are talking about just Optix-Rendering or the previerw-denoiser)...
My System:
Windows 10
Blender 2.83.3
(Blend)LuxCore daily build
Driver 451.67
I don't see "optix" in the console as described by Juangea?
Do I need to install the 7.1 SDK separately?
My System:
Windows 10
Blender 2.83.3
(Blend)LuxCore daily build
Driver 451.67
I don't see "optix" in the console as described by Juangea?
Do I need to install the 7.1 SDK separately?
Re: Optix/RTX support
I have tested drivers v451.77 (studio version) on Windows and they work fine here. I think the game version doesn't include Optix support.