I added support for it in BlendLuxCore.
(note, it's not available in daily builds yet, because LuxCore builds are currently failing on Windows)
Camera non uniform bokeh support
Re: Camera non uniform bokeh support
Such a beauty ! i love guys
Re: Camera non uniform bokeh support
This with the chromatic aberrations that Dade added will do so much for photo-realism, awesome work!
Re: Camera non uniform bokeh support
Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?
Re: Camera non uniform bokeh support
Not sure.
It might be easier and more performant to generate a small preview image and display it with OpenGL.
But either way, this is not something I will work on.
Re: Camera non uniform bokeh support
I could write a fragment of python code (or better a dedicated C++ method in pyluxcore) to generate the image given the parameters, it would generate something like:
BlendLuxCore could just call the pyluxcore method to have the preview image.
P.S. chafouin, after having seen your link to http://richardrosenman.com/shop/dof-pro, I have changed my mind and I will add the support for bokeh with custom images ... this stuff is too cool.
Re: Camera non uniform bokeh support
HAHA, how crazy is this thingDade wrote: ↑Wed Jul 29, 2020 10:25 am P.S. chafouin, after having seen your link to http://richardrosenman.com/shop/dof-pro, I have changed my mind and I will add the support for bokeh with custom images ... this stuff is too cool.
I added the support for bokeh custom distribution and if you use this image:
I get this rendering
Note: I have written the CPU code, I have still to write the GPU one.
Re: Camera non uniform bokeh support
Wow awesome !!
The bokeh-logo in the second's sphere reflection is very neat..
The bokeh-logo in the second's sphere reflection is very neat..
Re: Camera non uniform bokeh support
this gonna be addictiveHAHA, how crazy is this thing
I added the support for bokeh custom distribution and if you use this image: