Complex Anisotropic Texture
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 24
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Complex Anisotropic Texture
Hi, who knows, how to create such mtls?
UPD: My idea - modeling and shrinkwrapping real round, array it, separate and apply anisotropic mtl to each example. Re: Complex Anisotropic Texture
You need a texture with the same pattern and add this texture in the roughness and bump slot of your metal shader.
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- Posts: 24
- Joined: Sat May 23, 2020 5:23 pm
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- Posts: 47
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Re: Complex Anisotropic Texture
There is a poliigon texture that will do just this.
https://www.poliigon.com/texture/metal- ... radial-001
I've only seen it used in cycles so I'm not sure if it can be done the same in LuxCore
https://www.poliigon.com/texture/metal- ... radial-001
I've only seen it used in cycles so I'm not sure if it can be done the same in LuxCore
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- Posts: 24
- Joined: Sat May 23, 2020 5:23 pm
Re: Complex Anisotropic Texture
Oo, Thank You very much!jgrover110 wrote: ↑Sat Jul 25, 2020 10:38 am There is a poliigon texture that will do just this.
https://www.poliigon.com/texture/metal- ... radial-001
I've only seen it used in cycles so I'm not sure if it can be done the same in LuxCore
Re: Complex Anisotropic Texture
You can buils such texture in Inkscape for example :
- make a document 1024x1024 px
- add a 1024x1024 circle with radial gradient, repeat : reflected, scale the gradient proportional with ctrl+shift to make the groves smaller (the size you want)
- create clones to fill the canvas : Edit > Clone > Create tiled clones ("shift" needs to be adjusted)
- export page as png
- same base, scale down the circle
- fill the canvas with clones of the circle and the pattern you want
- group the clones, clone the group 3 times offset by 1024 to the right, bottom, right-bottom
- it should tile..