Standalone: https://github.com/LuxCoreRender/LuxCor ... er_v2.4rc1
Blender Addon: https://github.com/LuxCoreRender/BlendL ... re_v2.4rc1
Note for Windows users: you have to install the Microsoft Visual C++ Redistributable for Visual Studio 2017 and Intel C++ redistributable.
Changelog:
LuxCore
Fixed Bugs since v2.4beta1
- Fixed a bug when using RTPATHOCL with multiple CUDA devices
- Fixed a bug when using shadow transparency (for Path tracing)
- Fixed a LuxCoreUI crash when GPU rendering is not available (pull request #406)
- MacOS OpenCL/CUDA kernel cache directory is now created in user home directory to avoid to be erased when in /tmp
- Fixed the serialization of Intel OIDN plugin sharpness parameter
- Film NOISE channel (used for adaptive sampling) is now correctly reseted after a scene edit
Blender Addon
Fixed Bugs since v2.4beta1
- fix "compiling kernels" message shown before viewport render even if kernels were already cached
- fix duplicate texture math node category, leading to errors when unregistering the addon
- fix invert node compatibility code not being used, leading to errors when old node trees with invert nodes are exported
- fix brick bond and carpaint presets not working
- render settings helper: fix photongi cache not being enabled even if caustic cache is enabled
- fix wrong sampler dropdown being shown when device is set to GPU and engine to Bidir
- export objects with displacement always as instances to avoid discrepancies between viewport and final render