Hello, I want to extract caustics pass,
then apply it to another renderer result
Which pass is the caustics pass
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Which pass is the caustics pass
Currently there is no dedicated caustics AOV, but there is a workaround: Set the device to CPU, engine to Path, and enable "Add light tracing". In the light tracing settings, set light path percentage to 100%. Then render.
Re: Which pass is the caustics pass
Is it planned to add a pass for Light Tracing contributions? Is there a technical reason why it is not included in the Indirect Diffuse/Glossy/Specular passes already like PhotonGI Caustics?
I would like to denoise the passes separately but currently am missing the contribution from Light Tracing when adding the passes back together.
I would like to denoise the passes separately but currently am missing the contribution from Light Tracing when adding the passes back together.
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