It is nice idea. Really helps for the new users.
BlendLuxCore Development
- Odilkhan Yakubov
- Posts: 208
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
That is a nice idea BYOB.
Re: BlendLuxCore Development
Excellent idea!
Re: BlendLuxCore Development
Yep, very good idea.
I would add some halt condition also to the presets too, like some "quality identifier" or something, of course it won’t be precise but it will give a clear view on how to stop the render, people miss the "halt conditions" initially
I would add some halt condition also to the presets too, like some "quality identifier" or something, of course it won’t be precise but it will give a clear view on how to stop the render, people miss the "halt conditions" initially
Re: BlendLuxCore Development
just update to the lastest blendluxcore. it is great very great. the setting helper the object isolation fix the CUDA /OPENCL moved to addon pref + LOL .
Amazing very high Quality.
Now should make a video about that
Amazing very high Quality.
Now should make a video about that
- Odilkhan Yakubov
- Posts: 208
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
Would be good! Especially, if it'll be in english
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
___________________________________________________________________________
Re: BlendLuxCore Development
Awesome helper B.Y.O.B.!
Can't remember if I asked already, but would it be possible to make all the render print optional? When working on addons, it's a bit annoying to have it writing constantly in the console during viewport render. It's probably affecting viewport performance as well.
Can't remember if I asked already, but would it be possible to make all the render print optional? When working on addons, it's a bit annoying to have it writing constantly in the console during viewport render. It's probably affecting viewport performance as well.
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- Posts: 53
- Joined: Fri Apr 06, 2018 6:29 pm
Re: BlendLuxCore Development
Hi, get an error with a wrong configured material if I use "Use Cycles settings".
Latest Luxcore 2.4 from 05.30.2020
Opensuse Tumbleweed x86_64
I.ntel i5 3570K 16 GB RAM
GTX 760 4 GB /Display card
Driver 440.82
I guess it is BlendLuxCore not ignoring wrong material but need a hint where to report to Git, core or addon.
Cheers, mib
Code: Select all
Syntax error in texture name: 140462696914952Emission
Opensuse Tumbleweed x86_64
I.ntel i5 3570K 16 GB RAM
GTX 760 4 GB /Display card
Driver 440.82
I guess it is BlendLuxCore not ignoring wrong material but need a hint where to report to Git, core or addon.
Cheers, mib
- Attachments
-
- luxcore_24_material_crash.blend
- (121.4 KiB) Downloaded 217 times
Re: BlendLuxCore Development
Strange behaviour with procedural texture and animated object. I got this behaviour in all my animation. As soon as you animate or move something with a procedural texture on it the texture coordination get animated too. like the mapping is done in space that make the texture projection to change according to the mesh position in the 3D space.
i wish we can optionally lock this behaviour. this happen in my last fruit juice animation on the apple. and it give the feeling of luxcore flickering while it isn't.
fruit juice animation apple flickering
https://youtu.be/jVBEWn9Cxik
i wish we can optionally lock this behaviour. this happen in my last fruit juice animation on the apple. and it give the feeling of luxcore flickering while it isn't.
fruit juice animation apple flickering
https://youtu.be/jVBEWn9Cxik