MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Discussion related to the LuxCore functionality, implementations and API.
Dexter
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dexter »

thanks for the beta version.
but I can't install it.
I deleted the old version, but it is still detected.
Dexter
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dexter »

its good . you have to use the setup of version 0.03 to uninstall properly
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

you have to use the setup of version 0.03 to uninstall properly
Thank you to mention that, Old version needs to be uninstalled through the installer or in Add/Remove program inside the windows control panel. it may list with the name "Installer" there.
or you can simply use this uninstaller -> http://3dfine.com/down/lux/LuxCoreMax-v0.0.3.zip
If you have any issues, please let me know.
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

A few suggestions.
3dsmax has a different scale system and the scene inside 3dsmax are big.
As a result, you need to use light with a little bit hight power around 50-100 or higher value for larger scenes.
Disable gamma in 3dsmax (Rendering-> Gamma) for better results until I figure out a good solution, or at least try to render with and without gamma to see which one is better for your scene.
Use standard spot/omni/directional light
Always use a physical camera.
let Plugin decide which is the best for render.
Metropolis and Sobol sampler works best in my opinion.
Use a reflector or an object as a light softener in scenes works way better than use too many direct lights As real-life lighting, depends on what you want to do, of course, it's not performance friendly but better in lighting.
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lacilaci
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by lacilaci »

I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

lacilaci wrote: Sat May 16, 2020 7:21 pm I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you
Great, that's nice. Thank you.
That's my Trello id "omid_ghotbi" if I need to add or manage MaxToLux there.
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lacilaci
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by lacilaci »

TAO wrote: Sat May 16, 2020 8:38 pm
lacilaci wrote: Sat May 16, 2020 7:21 pm I've put link to your plugin (from your signature) to luxcore trello... Hope that's ok with you
Great, that's nice. Thank you.
That's my Trello id "omid_ghotbi" if I need to add or manage MaxToLux there.
Alright, I've sent invitation to the board
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a1-kh
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by a1-kh »

TAO wrote: Sat May 16, 2020 6:24 pm A few suggestions.
3dsmax has a different scale system and the scene inside 3dsmax are big.
As a result, you need to use light with a little bit hight power around 50-100 or higher value for larger scenes.
Disable gamma in 3dsmax (Rendering-> Gamma) for better results until I figure out a good solution, or at least try to render with and without gamma to see which one is better for your scene.
Use standard spot/omni/directional light
Always use a physical camera.
let Plugin decide which is the best for render.
Metropolis and Sobol sampler works best in my opinion.
Use a reflector or an object as a light softener in scenes works way better than use too many direct lights As real-life lighting, depends on what you want to do, of course, it's not performance friendly but better in lighting.
Hi TAO, long time no see. I hope every thing is fine and healthy.
I tried the sample scene but when press render i get error message :

An exception occurred while rendering with 3ds Max.

This render will abort. If you render again without resolving the exception, you may experience instability.

Wrong number of values in property: scene.textures.Map_1.file
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Dade
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by Dade »

a1-kh wrote: Sun May 17, 2020 10:42 am Wrong number of values in property: scene.textures.Map_1.file
Is there a space in file name ? It should be enclosed in " " in that case.
Support LuxCoreRender project with salts and bounties
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TAO
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Re: MaxToLux - 3ds Max Integration for LuxCore

Post by TAO »

It's a known issue with a too-long image path for textures. When I parse a too long file address in LuxCore it can not find the image file.
I'm trying to fix it.
For now, you can just move your project in a smaller path, for example, d:\temp or such.
Sorry for the inconvenience.
It's a brand new plugin and there are so many things do work on, I'm trying my best.
Let me if this fixes the issue.
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