[SOVED] OIDN issues - CPU doesn't supported SSE4.1 instruction set

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Odilkhan Yakubov
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[SOVED] OIDN issues - CPU doesn't supported SSE4.1 instruction set

Post by Odilkhan Yakubov »

Odilkhan Yakubov wrote: Wed Apr 29, 2020 10:14 am As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me :shock: :? :roll:

EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
Here I ask question to E-Cycles developer:
https://blenderartists.org/t/e-cycles-2 ... an_yakubov
And here he answered to my question:
https://blenderartists.org/t/e-cycles-2 ... an_yakubov

What am I want to say, if my cpu old so why I can use OIDN instead of E-Cycles but cant using in LuxCore? Strange😮😞
Last edited by Odilkhan Yakubov on Sat May 09, 2020 5:59 am, edited 1 time in total.
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Odilkhan Yakubov
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

Odilkhan Yakubov wrote: Tue May 05, 2020 5:37 pm
Odilkhan Yakubov wrote: Wed Apr 29, 2020 10:14 am As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me :shock: :? :roll:

EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
Here I ask question to E-Cycles developer:
https://blenderartists.org/t/e-cycles-2 ... an_yakubov
And here he answered to my question:
https://blenderartists.org/t/e-cycles-2 ... an_yakubov

What am I want to say, if my cpu old so why I can use OIDN instead of E-Cycles but cant using in LuxCore? Strange😮😞
I dont understand what he meant exactly
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juangea
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Re: BlendLuxCore Development

Post by juangea »

What he meant is that the thing he did is a node group, the same I showed in this forum to improve result, but automated, the same that exist in the original OIDN Blender phabricator thread.

OIDN is the one integrated into Blender, plain and simple, and in LuxCore is the same, it’s just in executable from instead of dll form.

Why can’t you use it?
What’s the error you receive in LuxCore or in the blender terminal? :)
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Dade
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Re: BlendLuxCore Development

Post by Dade »

juangea wrote: Tue May 05, 2020 7:14 pm Why can’t you use it?
He has a Q6600 CPU without the required (by OIDN) SSE4.1 support so we assume ODIN can not work for him.
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Re: BlendLuxCore Development

Post by juangea »

Yep, but he says he use the Cycles one (asumíng he is using OIDN and not the Blender Denoiser), so I don’t understand why can he use it in that case.
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Re: BlendLuxCore Development

Post by Dade »

juangea wrote: Tue May 05, 2020 8:33 pm Yep, but he says he use the Cycles one (asumíng he is using OIDN and not the Blender Denoiser), so I don’t understand why can he use it in that case.
Neither I understand :?:
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Odilkhan Yakubov
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

@juangea, @Dade, guys, after Mathieu's messages I'm dissapointed. If that AI denoise is OIDN so how I using if it distrubted in Luxcore?! Really strange or something else.😧😷
What is different in both?
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Re: BlendLuxCore Development

Post by juangea »

If you try to use the Denoise node from Blender in the compositor, does it work?
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Odilkhan Yakubov
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Re: BlendLuxCore Development

Post by Odilkhan Yakubov »

@bliblubli has psoted answer to my question:
https://blenderartists.org/t/e-cycles-2 ... an_yakubov
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Re: BlendLuxCore Development

Post by juangea »

Ok, but my question still stands, I understand what Mathieu tells you, but I think we need to know if the compositor node "Denoise" works for you.

It's important, the thing is that the OIDN used by Lux is the same you can download from the OIDN repo, so I don't think there is any specific difference, unless it's not build with SSE2, which I don't think so, but maybe, who knows.

Also, what OS are you using?
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