Odilkhan Yakubov wrote: ↑Wed Apr 29, 2020 10:14 am
As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me
EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
Odilkhan Yakubov wrote: ↑Wed Apr 29, 2020 10:14 am
As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me
EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
What he meant is that the thing he did is a node group, the same I showed in this forum to improve result, but automated, the same that exist in the original OIDN Blender phabricator thread.
OIDN is the one integrated into Blender, plain and simple, and in LuxCore is the same, it’s just in executable from instead of dll form.
Why can’t you use it?
What’s the error you receive in LuxCore or in the blender terminal?
juangea wrote: ↑Tue May 05, 2020 8:33 pm
Yep, but he says he use the Cycles one (asumíng he is using OIDN and not the Blender Denoiser), so I don’t understand why can he use it in that case.
Neither I understand
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@juangea, @Dade, guys, after Mathieu's messages I'm dissapointed. If that AI denoise is OIDN so how I using if it distrubted in Luxcore?! Really strange or something else.
What is different in both?
___________________________________________________________________________ LuxCoreRender Developer for Blender ___________________________________________________________________________
Ok, but my question still stands, I understand what Mathieu tells you, but I think we need to know if the compositor node "Denoise" works for you.
It's important, the thing is that the OIDN used by Lux is the same you can download from the OIDN repo, so I don't think there is any specific difference, unless it's not build with SSE2, which I don't think so, but maybe, who knows.