.blend?Odilkhan Yakubov wrote: ↑Tue Apr 28, 2020 4:26 pm Why the Denoised image is the same as Combined? Meaning not Denoising.
BlendLuxCore Development
Re: BlendLuxCore Development
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
It shows on every project not on once. Denoising isnt worked for me or any setups need?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
Please make a report in the github issue tracker, describe how to reproduce the problem and show some images.Odilkhan Yakubov wrote: ↑Tue Apr 28, 2020 4:45 pm It shows on every project not on once. Denoising isnt worked for me or any setups need?
If it happens in every project it shouldn't be hard to provide a .blend file that reproduces the issue, right?
Re: BlendLuxCore Development
I found a way to create a custom UI for the LuxCore material node editor header, so it shows the material name/controls instead of the node tree name, like in Cycles.
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
Report bug:B.Y.O.B. wrote: ↑Tue Apr 28, 2020 4:49 pmPlease make a report in the github issue tracker, describe how to reproduce the problem and show some images.Odilkhan Yakubov wrote: ↑Tue Apr 28, 2020 4:45 pm It shows on every project not on once. Denoising isnt worked for me or any setups need?
If it happens in every project it shouldn't be hard to provide a .blend file that reproduces the issue, right?
https://github.com/LuxCoreRender/LuxCore/issues/352
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
As I open issue on git page I'm walkaround here too on how to enable Denoising?! Really strange for me
EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
EDIT: It was not a bug. Just my CPU doesnt supported OIDN by my SEE3 instruction. OIDN need at least SEE4.1 instruction.
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
Thanks Dade for your answer.Dade wrote: ↑Tue Apr 28, 2020 9:56 am Adding a normalize flag it is pretty much trivial. The IES map is always transformed in an image map: https://github.com/LuxCoreRender/LuxCor ... s.cpp#L109
It is about adding here 3 lines of code to normalize the image map pixels: https://github.com/LuxCoreRender/LuxCor ... s.cpp#L131
Plus a line of code to parse the option (like the ".flipz" option). If someone want to take the task, it is really easy.
I think IES in LuxCore are already normalized today, unlike Cycles. What would be nice is to have the choice to use the embedded brightness. Unfortunately I don't know C++ and can't be of any help here.
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
@B.Y.O.B. ,which nodes are not supported yet in Cycles Nodes reader tool?
As I remember Differance, Subtract and something like this converters are not supported yet, just black object if I guess.
As I remember Differance, Subtract and something like this converters are not supported yet, just black object if I guess.
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
see https://github.com/LuxCoreRender/BlendL ... issues/272Odilkhan Yakubov wrote: ↑Sat May 16, 2020 11:54 am @B.Y.O.B. ,which nodes are not supported yet in Cycles Nodes reader tool?
As I remember Differance, Subtract and something like this converters are not supported yet, just black object if I guess.