It is likely to be a bug due to the compile-only-once change, it should be easy to fix but I need to find the time.marcatore wrote: ↑Wed Apr 29, 2020 12:36 pm I've problem with bump and HSV nodes.
I've opened this on BlendLuxCore but actually I don't know if it's something related more to LuxCore itself or Blender addon.
https://github.com/LuxCoreRender/BlendL ... issues/436
Anyway I report this.
PATHGPU with OpenCL and CUDA support
Re: PATHGPU with OpenCL and CUDA support
Re: PATHGPU with OpenCL and CUDA support
Are you using a Russian name as Windows login ? The problem may be there: the kernel cache is stored in your Windows user directory and I have the feeling it may fail (and recompile) if you use a user name with no Latin (i.e. Cyrillic) characters.Odilkhan Yakubov wrote: ↑Wed Apr 29, 2020 11:29 am Why kernels always compiling on every new scene or when re-open Blender itself? It goesaround 5-10 minutes for compiling everytime
Can you try to create an account on your PC with only latin letters ? something like "abc" and check if login with "abc" you still get the problem ?
Re: PATHGPU with OpenCL and CUDA support
This special character problem is something that should really be resolved.
- Odilkhan Yakubov
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Re: PATHGPU with OpenCL and CUDA support
I'm using Russian for translate overall Windows words, but Username is just "User" and in "Local disk C" has not any Cyrillic words. Strange.Dade wrote: ↑Wed Apr 29, 2020 3:02 pmAre you using a Russian name as Windows login ? The problem may be there: the kernel cache is stored in your Windows user directory and I have the feeling it may fail (and recompile) if you use a user name with no Latin (i.e. Cyrillic) characters.Odilkhan Yakubov wrote: ↑Wed Apr 29, 2020 11:29 am Why kernels always compiling on every new scene or when re-open Blender itself? It goesaround 5-10 minutes for compiling everytime
Can you try to create an account on your PC with only latin letters ? something like "abc" and check if login with "abc" you still get the problem ?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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- Odilkhan Yakubov
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- Location: Tashkent, Uzbekistan
Re: PATHGPU with OpenCL and CUDA support
I'm using E-Cycles too by Matieu and here CUDA Boost option doesnt working too on me. It shows up "Display Driver has been stopped and recovered" and then close the Blender. I've tried update my vga driver but it shows me that latest drivers isnt installed on my pc. That OIDN requiered something from PC Specs?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: PATHGPU with OpenCL and CUDA support
OIDN can be accelerated by some AVX/AVX2 instruction but the code paths should be optional and work with any relatively recent CPU.
- Odilkhan Yakubov
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- Location: Tashkent, Uzbekistan
Re: PATHGPU with OpenCL and CUDA support
Oh. Are you mean is it worked with C2Q Q6600 too?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: PATHGPU with OpenCL and CUDA support
The Q6600 starts to be really old. intel OIDN requires SSE4.1 support but Q6600 may not support that instruction set (I'm not sure, the information I have found are not very clear).Odilkhan Yakubov wrote: ↑Wed Apr 29, 2020 9:57 pmOh. Are you mean is it worked with C2Q Q6600 too?
- Odilkhan Yakubov
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- Location: Tashkent, Uzbekistan
Re: PATHGPU with OpenCL and CUDA support
it so sad that C2Q Q6600 @2.4ghz is set SEE3 instuction table. OIDN is supported at least SEE4.1 instruction set.Dade wrote: ↑Thu Apr 30, 2020 12:58 amThe Q6600 starts to be really old. intel OIDN requires SSE4.1 support but Q6600 may not support that instruction set (I'm not sure, the information I have found are not very clear).
Here closed issue:
https://github.com/LuxCoreRender/LuxCore/issues/352
Here closed issue
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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