A study project to see how Luxcore fit in my pipeline, really liked it
Things I really miss from the renderers I use (Cycles and Corona):
- Changing color of sky (not a big problem, but would be easier for artistic control)
- Light paths to control color bleed (had to reduce it in Affinity Photo only on white surfaces)
Rendered in Ryzen 2600x, only CPU
- 30min per frame
- Light tracing on
- GI and Env. Cache on
DLSC was giving too much firefly, maybe a messed its configs
Anyway, loving the development of Luxcore
Master Bedroom
Re: Master Bedroom
Cool renders, DLSC is for cases with a lot of lightsources, should be avoided in any other case.
I agree about more control over sky.
Controling lightpaths/rayswitching is requested for some time on github. Problem is the lighttracing part off the renderer/caches and bidir too AFAIK. But hopefuly at some point it gets done.
I agree about more control over sky.
Controling lightpaths/rayswitching is requested for some time on github. Problem is the lighttracing part off the renderer/caches and bidir too AFAIK. But hopefuly at some point it gets done.
Re: Master Bedroom
A very beautyfull project. But look like you loose a lot of performance.
1__ i don't see any reason to enable light tracing here
2__ you have pretty big open Windows the render should be faster
3__ you also render at lower than 1k
What kind of shader for the Windows panel ?
Also can we see your PGI setting ?
1__ i don't see any reason to enable light tracing here
2__ you have pretty big open Windows the render should be faster
3__ you also render at lower than 1k
What kind of shader for the Windows panel ?
Also can we see your PGI setting ?
Re: Master Bedroom
Really nicely done!
I like how the third photo is almost burnt out, but you can still just see the floor texture. Make's it feel 'bright', as the sun would be without ruining the render.
I like how the third photo is almost burnt out, but you can still just see the floor texture. Make's it feel 'bright', as the sun would be without ruining the render.
Re: Master Bedroom
Thank you all!
2 - I just put 30min on halt condition
3 - the original ones was 1600x2000px, and by the time taken it still got noise in some areas
At the end, I find it to be very fast... Any suggestion is welcome
Glass window is a Glass mat set to architectural, PGI is the default
About 1 - At first I would render a close shot of a glass and ended forgetting itSharlybg wrote: ↑Wed Apr 22, 2020 9:10 pm A very beautyfull project. But look like you loose a lot of performance.
1__ i don't see any reason to enable light tracing here
2__ you have pretty big open Windows the render should be faster
3__ you also render at lower than 1k
What kind of shader for the Windows panel ?
Also can we see your PGI setting ?
2 - I just put 30min on halt condition
3 - the original ones was 1600x2000px, and by the time taken it still got noise in some areas
At the end, I find it to be very fast... Any suggestion is welcome
Glass window is a Glass mat set to architectural, PGI is the default
Re: Master Bedroom
Ah ok at 2k it make sense now. if you disable light tracing there is perf as you say.
what are your PGI setting ?
what are your PGI setting ?
Re: Master Bedroom
PGI is the default, I didn't change it
Re: Master Bedroom
so you should reduce brute force radius scale to something between 1 and 2.
Re: Master Bedroom
Interesting, I'll make some tests in next projects, thanks!