BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
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lacilaci
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Re: BlendLuxCore Development

Post by lacilaci »

Playing around with some scenes that contain a lot of imported architectural and other cad elements and it is working flawlessly so far!!
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

B.Y.O.B. wrote: Mon Mar 30, 2020 8:46 am BlendLuxCore now supports custom split normals.
Really awesome :)
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jgrover110
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Re: BlendLuxCore Development

Post by jgrover110 »

B.Y.O.B. wrote: Mon Mar 30, 2020 8:46 am BlendLuxCore now supports custom split normals.
Been waiting for this! Thanks so much! :D
evacnoc
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Re: BlendLuxCore Development

Post by evacnoc »

DirectDiffuse and IndirectDiffuse passes are completely black, Glossy passes (direct and indirect contain diffuse information).
Is it a bug or a normal/known behaviour?
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sounds like a bug, please make are report on github.
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Re: BlendLuxCore Development

Post by evacnoc »

B.Y.O.B. wrote: Mon Apr 13, 2020 7:22 pm Sounds like a bug, please make are report on github.
Done.
https://github.com/LuxCoreRender/LuxCore/issues/333
I hope I did it correctly, it's m'y first bug report :)
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

do someone know the way to dot texture in luxcore more random and also uniform or make dot smaller.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

AFAIK the dot texture has no parameters besides the colors and the mapping, making its usecases very limited.
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Re: BlendLuxCore Development

Post by CodeHD »

Don't know exactly what you want, maybe you can do something like this. Note the offsets in the lower 2 mapping nodes. Color to illustrate how it works.

It seems to not quit work as for some reason the dots in a regular texture are not all perfectly aligned. you can see that some of the white dots have red/black corners
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dot_mod.png
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader.

Image

I know the cycles voronoi cells texture work great.
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