Hi Dade,Dade wrote: ↑Sat Apr 11, 2020 9:42 amI should have fixed this problem: it was caused by a limitation on your GPU (i.e. the maximum size of contiguous memory allocable) and the very large count of vertices and triangles in your scene.Dade wrote: ↑Fri Apr 10, 2020 11:24 pm The problem is here:
Going to check tomorrow what it is.Code: Select all
<kernel>:1320:20: error: use of undeclared identifier 'MBVH_NODES_PAGE_SIZE' if (*nodeIndex >= MBVH_NODES_PAGE_SIZE) {
It is a bit hard to test the fix for me because my GPU doesn't have this limit but it should work now.
i downloaded the newest version earlier and now it just crashes on me after "creating render session".
i appreciate you looking into it, i probably will do it on CPU once i figure out how i want the entire thing to look.
i have the time to render it on CPU anyways, was just curious if that error was on user side.
thanks so much