BlendLuxCore Development
Re: BlendLuxCore Development
Playing around with some scenes that contain a lot of imported architectural and other cad elements and it is working flawlessly so far!!
Re: BlendLuxCore Development
Really awesome
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- Posts: 47
- Joined: Tue Apr 17, 2018 1:07 pm
Re: BlendLuxCore Development
DirectDiffuse and IndirectDiffuse passes are completely black, Glossy passes (direct and indirect contain diffuse information).
Is it a bug or a normal/known behaviour?
Is it a bug or a normal/known behaviour?
Re: BlendLuxCore Development
Sounds like a bug, please make are report on github.
Re: BlendLuxCore Development
Done.
https://github.com/LuxCoreRender/LuxCore/issues/333
I hope I did it correctly, it's m'y first bug report
Re: BlendLuxCore Development
do someone know the way to dot texture in luxcore more random and also uniform or make dot smaller.
Re: BlendLuxCore Development
AFAIK the dot texture has no parameters besides the colors and the mapping, making its usecases very limited.
Re: BlendLuxCore Development
Don't know exactly what you want, maybe you can do something like this. Note the offsets in the lower 2 mapping nodes. Color to illustrate how it works.
It seems to not quit work as for some reason the dots in a regular texture are not all perfectly aligned. you can see that some of the white dots have red/black corners
It seems to not quit work as for some reason the dots in a regular texture are not all perfectly aligned. you can see that some of the white dots have red/black corners
Re: BlendLuxCore Development
Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader.
I know the cycles voronoi cells texture work great.
I know the cycles voronoi cells texture work great.