BlendLuxCore Development

Discussion related to the LuxCore functionality, implementations and API.
evacnoc
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Re: BlendLuxCore Development

Post by evacnoc »

Awesome! Great work!
marcatore
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Re: BlendLuxCore Development

Post by marcatore »

I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error
blender_2020-03-23_17-10-47.png
What should be?
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

marcatore wrote: Mon Mar 23, 2020 4:12 pm I've a problem with the new LookDev mode.
With a new scene all is fine.
now I've loaded a scene and I have this error

What should be?
It's a bug in the addon, thanks for the report.
It's related to the fact that you have transparent film enabled.

edit: I have pushed a fix.
marcatore
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Re: BlendLuxCore Development

Post by marcatore »

great!

Thank you
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

It is now possible to mute LuxCore nodes (hotkey M).
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kintuX
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Re: BlendLuxCore Development

Post by kintuX »

B.Y.O.B. wrote: Wed Mar 25, 2020 5:06 pm It is now possible to mute LuxCore nodes (hotkey M).
Neat. :)
CodeHD
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Re: BlendLuxCore Development

Post by CodeHD »

Very neat indeed :!:
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Re: BlendLuxCore Development

Post by Racleborg »

Great!
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Sharlybg
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Re: BlendLuxCore Development

Post by Sharlybg »

B.Y.O.B. wrote: Sun Mar 24, 2019 10:32 pm Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.
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B.Y.O.B.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Thu Mar 26, 2020 1:54 pm
B.Y.O.B. wrote: Sun Mar 24, 2019 10:32 pm Played around a bit more. You can control the falloff of the dot product with the new "power" option in the math node.
Look like this is broken with opencl. but it work fine on CPU and bidir.
Works fine here in v2.4.
Can you upload a scene shwoing the problem?
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Screenshot from 2020-03-26 15-21-45.png
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