I wanted to do a test with the anvil of the Blenderguru tutorial but in luxcore and I have this problem
Anyone know why this may be happening?
Bump / Normal map not seen in final render
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Bump / Normal map not seen in final render
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
Re: Bump / Normal map not seen in final render
The file is heavy
https://www.mediafire.com/file/ess2ow1p ... l.zip/file
Blender 2.82/Luxcore2.3beta2
https://www.mediafire.com/file/ess2ow1p ... l.zip/file
Blender 2.82/Luxcore2.3beta2
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
Re: Bump / Normal map not seen in final render
I'm not going to download this file for 3 hours.
Can you strip it down so it is smaller, but still shows the problem?
Can you strip it down so it is smaller, but still shows the problem?
Re: Bump / Normal map not seen in final render
Three hours? BYOB I live in a third world country with 10 megabytes I download it in 20 minutes
I will try, if the problem remains
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
Re: Bump / Normal map not seen in final render
I guess the hoster throttles the download rate?
Re: Bump / Normal map not seen in final render
You can replicate the problem with a plane
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
Re: Bump / Normal map not seen in final render
This is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Re: Bump / Normal map not seen in final render
Wow thanks Dade but ...Dade wrote: ↑Sat Feb 29, 2020 2:49 pmThis is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Do you have an example image of this?
Edit:
I understood, connect the relief map in the input bump of the material mix.
Works. Thank you
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.