Hey that's pretty good (Caustic)

Post your tests, experiments and unfinished renderings here.
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Noah_
Posts: 26
Joined: Tue Jan 28, 2020 2:44 am

Hey that's pretty good (Caustic)

Post by Noah_ »

Hybrid Back/Forward path tracing is NICE.

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Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
tayo6
Posts: 52
Joined: Tue Jan 29, 2019 1:13 pm

Re: Hey that's pretty good (Caustic)

Post by tayo6 »

Looks good!!! Took u how long render?
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Noah_
Posts: 26
Joined: Tue Jan 28, 2020 2:44 am

Re: Hey that's pretty good (Caustic)

Post by Noah_ »

tayo6 wrote: Sat Feb 08, 2020 6:59 pm Looks good!!! Took u how long render?
Test report: This test was done with an Intel I5 and a GTX 1050 Ti with 32 GB of RAM.

First example: Path OpenCL with Sobol and clamping of 10.9. Only Path Tracing without any option activated. Time: 28 minutes 2000 Samples + Node denoise.

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Second example: Path OpenCL with Sobol and clamping of 10.9. Hybrid Back / Forward path tracing. Time: 28 minutes 2000 Samples + Node denoise.

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Third example: Path OpenCL with Sobol and clamping of 10.9. Hybrid Back / Forward path tracing with SDS paths. Time: 52 minutes 2000 Samples + Node denoise. (The image I uploaded)

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BiDir CPU with Metropolis and clamping of 10.9. BiDir (Bidirectional Path Tracing). Time 2 hours 51 minutes. 2000 Samples + Node denoise.

Image
Full Hybrid Back/Forward path tracing - I don't like clamping - Bidir it's great but very slow - I have 4096 MiB de Vram and I want to cry.
tayo6
Posts: 52
Joined: Tue Jan 29, 2019 1:13 pm

Re: Hey that's pretty good (Caustic)

Post by tayo6 »

It looks very neat
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