I'm struggling to get correct SDS reflection on a complex Glass rendering !
Caustic cache is slow and can't catch thoses sds reflection. Bidir also can't . So i wonder if BIDIRVM can do something ? and how to expose it ?
Black Reflections in Complex Glass
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Black Reflections in Complex Glass
Here is the render vs real image i want to match :
As you can see there are lot of black reflection on the lux one.
As you can see there are lot of black reflection on the lux one.
Re: Black Reflections in Complex Glass
It would be good to have the scene.
In general, what you see in glass is the environment - maybe the surroundings just contain these dark areas? How does the environment look like?
I guess you have already made sure that the specular depth is high enough?
In general, what you see in glass is the environment - maybe the surroundings just contain these dark areas? How does the environment look like?
I guess you have already made sure that the specular depth is high enough?
Re: Black Reflections in Complex Glass
I doubt it is SDS related because the scene looks like pure specular bounces to me (it is hard to say without a more general view of the scene). Have you tried to use some really looooooong path depth ?
Re: Black Reflections in Complex Glass
You are right. i get closer. but really still miss lot of internal reflection compared to real photo.
Re: Black Reflections in Complex Glass
The real glass probably has a lot of tiny surface imperfections, like small scratches, bumps, dust particles, grease etc. that all catch the light a bit.
Re: Black Reflections in Complex Glass
not sure if applicable to luxcore but good results...
https://www.youtube.com/watch?v=Sv2wqwsvx-8
https://www.youtube.com/watch?v=Sv2wqwsvx-8
Re: Black Reflections in Complex Glass
... and as noted many, too many times already, LuxCore Glass surface can't do it (multiscattering)!
For an example, make it fully rough and watch it go over to the dark side. Even utilizing WHITE Shadow Color.
A way to hack it - mix, add Arch. Glass to it (the middle one on image below)
NOTE: from the days before Shadow Color option on materials was introduced, tho only for OCL
tho I'm not sure how it works now, haven't tested since
For an example, make it fully rough and watch it go over to the dark side. Even utilizing WHITE Shadow Color.
A way to hack it - mix, add Arch. Glass to it (the middle one on image below)
NOTE: from the days before Shadow Color option on materials was introduced, tho only for OCL
tho I'm not sure how it works now, haven't tested since
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Re: Black Reflections in Complex Glass
Hi
What's the exact set up? Is it a glass cylinder with an air helix inside? What do you use as environment lighting?
Where is your reference from?
Thanks for helping to understand the behaviour.
BR
What did you change to reach this improved result.
What's the exact set up? Is it a glass cylinder with an air helix inside? What do you use as environment lighting?
Where is your reference from?
Thanks for helping to understand the behaviour.
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Black Reflections in Complex Glass
Hi sorry for the late reply. i 've just added a 1/2 sphere dome with some point light shining under it to simulate a brighter env.What did you change to reach this improved result.
What's the exact set up? Is it a glass cylinder with an air helix inside? What do you use as environment lighting?