Standalone: https://github.com/LuxCoreRender/LuxCor ... _v2.3beta1
Blender Addon: https://github.com/LuxCoreRender/BlendL ... _v2.3beta1
Changelog:
https://wiki.luxcorerender.org/LuxCoreR ... Notes_v2.3
LuxCore
New Features since v2.2
- LuxCoreUI now shows eye and light pass counters if light tracing is enabled
- FILESAVER now expands inline exported constant texture values
- PhotonGI caustic scene re-factored to work with Vertex Merging (i.e. SPPM in this case)
- It is now possible to use light tracing for normal caustics and PhotonGI cache for SDS paths
- Added the support for shadow rays transparency for path tracers (aka hybrid glass, issue #233)
- Added the support for Basu and Owen's low discrepancy triangle light sampling (pull request #246)
- Added an option to normalize BlackBody texture output
- Pointiness shape is now able to handle duplicate/similar vertices like if they were the same
- Added the support for Subdivison shape (base don OpenSubdiv)
- Added the support for Displacement shape
- Added the support for vector displacement to Displacement shape
- New image pipeline plugin: White balance
- Using/Not using bump/normal mapping doesn't require OpenCL compilation anymore (removed PARAM_HAS_BUMPMAPS conditional OpenCL compilation)
- Large rework of internal light interface. Fixed several instance/motion blur and lights related problems. Triangle light motion blur now works as expected in OpenCL.
- Large rework of internal mesh interface. Improved the performance of instanced and motion blur meshes.
- Changed object and material ID for background to 0 (from 0xffffffff)
- Added the support for screen space subdivision limit to SubdivShape
- Using/Not using any type of transparency doesn't require OpenCL compilation anymore (removed PARAM_HAS_PASSTHROUGH conditional OpenCL compilation)
- Added an Harlequin shape (mostly to debug meshes)
- Added a Simplify shape (to decimate the number of triangles in a mesh with the smaller possible error)
- Reduced the default number of OpenCL threads from 512k to 256k (to save about 150MB of GPU RAM at 1-2% performance cost)
- Changing max. path and/or Russian Roulette parameters doesn't require OpenCL compilation anymore (removed PARAM_MAX_PATH_DEPTH, PARAM_MAX_PATH_DEPTH_DIFFUSE, PARAM_MAX_PATH_DEPTH_GLOSSY, PARAM_MAX_PATH_DEPTH_SPECULAR, PARAM_RR_DEPTH and PARAM_RR_CAPPARAM_HAS_BUMPMAPS conditional OpenCL compilation)
- Added the support the definition of meshes with multiple UVs, Colors and Alphas (issue #134)
- Added the BAKECPU engine (LuxCore API only)
- Added the glTF v2.0 FILESAVER support (LuxCore API only)
- Changing hybrid backward/forward path tracing settings doesn't require OpenCL compilation anymore (removed PARAM_HYBRID_BACKFORWARD and PARAM_HYBRID_BACKFORWARD_GLOSSINESSTHRESHOLD conditional OpenCL compilation)
- Changing PhotonGI settings doesn't require OpenCL compilation anymore (removed PARAM_PGIC_ENABLED, PARAM_PGIC_INDIRECT_ENABLED, PARAM_PGIC_CAUSTIC_ENABLED, etc.)
- Changing force black background flag doesn't require OpenCL compilation anymore (removed PARAM_FORCE_BLACK_BACKGROUND)
- Changing variance clamping settings doesn't require OpenCL compilation anymore (removed PARAM_SQRT_VARIANCE_CLAMP_MAX_VALUE)
- Changing LIGHT_WORLD_RADIUS_SCALE doesn't require OpenCL compilation anymore (removed PARAM_RADIUS)
- Removed HitPoint struct variable size related to PARAM_ENABLE_TEX_HITPOINTCOLOR, PARAM_ENABLE_TEX_HITPOINTGREY, PARAM_ENABLE_TEX_HITPOINTALPHA and PARAM_TRIANGLE_LIGHT_HAS_VERTEX_COLOR to avoid OpenCL re-compilation
- Enabling/disabling volumes doesn't require OpenCL compilation anymore (removed PARAM_HAS_VOLUMES and SCENE_DEFAULT_VOLUME_INDEX)
- Added the support for triplanar mapping
- Enabling/disabling camera clipping and/or OculusRift barrel doesn't require OpenCL compilation anymore (removed PARAM_CAMERA_ENABLE_CLIPPING_PLANE and PARAM_CAMERA_ENABLE_OCULUSRIFT_BARREL)
- Changing any pixel filter related parameter doesn't require OpenCL compilation anymore (removed all PARAM_IMAGE_FILTER_*)
- Disney material now accepts values > 1.0 for sheen parameter
- Changing camera type doesn't require OpenCL compilation anymore (removed PARAM_CAMERA_TYPE)
- Changing any image map related settings doesn't require OpenCL compilation anymore (removed all PARAM_HAS_IMAGEMAPS_*)
- Added the support for UV-less bump mapping with triplanar mapping
- Changing the number of light groups used doesn't require OpenCL compilation anymore (removed PARAM_FILM_RADIANCE_GROUP_*)
- Reduced (again) the default number of OpenCL threads from 256k to 128k
- Added the support for .normalizebycolor emission property
- Using a GPU memory block larger than CL_DEVICE_MAX_MEM_ALLOC_SIZE now triggers only a warning. Some driver/hardware (i.e. NVIDIA) is able to allocate larger blocks.
- Enabling/disabling BCD denoiser doesn't require OpenCL compilation anymore (removed PARAM_FILM_DENOISER)
- Changing RTPATHOCL rendering parameters doesn't require OpenCL compilation anymore (removed PARAM_RTPATHOCL_*)
- Rework of OpenCL samplers code to not require OpenCL compilation anymore when changing sampler (removed PARAM_SAMPLER_*)
- Changing AOVs used doesn't require OpenCL compilation anymore (removed PARAM_FILM_CHANNELS_*)
- Adding/Removing a new light source type doesn't require OpenCL compilation anymore (removed PARAM_HAS_*LIGHT)
- Fixed triangle lights back face emission when using an IES or image map profile
- Fixed OpenCL code for rotate triangle light when using IES or image map profile (BlendLuxCore iusse #310)
- Fixed light tracing when using orthographic camera
- Fixed a light intensity problem with OpenCL rendering when using a mix of materials with emission
- Fixed the support for wrap mode in image maps loaded from files
- Fixed a brightness problem when rendering large images with Metropolis sampler
- Fixed a brightness problem when rendering caustics with PhotonGI caustic cache
- Fixed a bug in Mix material OpenCL code when mixing transparent and not transparent materials
- Fixed a crash when rendering an empty scene with OpenCL and EnvLightVisibilityCache
- Fixed a problem with mesh light sources when deleting an object with LuxCore API (issue #290)
- Fixed a bug when evaluating complex tree of bump mapping nodes (issue #198)
New Features since v2.2
- OpenVDB node
- Support for new shadow color feature
- Support for new white balance image pipeline plugin
- Area lights now have UV coordinates
- Image sequence support
- Triplanar mapping node (+ triplanar bump node)
- Rework of caustic cache settings
- Only disable imgpipeline plugins in viewport because of denoiser when necessary (only for contour lines and color aberration)
- Support for blackbody normalize option
- New "exclude from render" flag for objects, to make it possible to have them visible in other render engines but invisible in LuxCore
- Support for LuxCore shape pipeline and new shape modifiers: OpenSubDiv, Displacement, Vector Displacement, Simplify
- Sun lights are now by default invisible to indirect specular rays when using the Path engine, because these paths would only generate fireflies anyway
- New TimeInfo node
- Allow values > 1 in disney sheen parameter
- Accelerated export of instances and particles (in a scene with 100,000 particles: from 33 seconds in v2.2 to 1.3 seconds total export time in v2.3)
- Improved status messages in the UI during export of complex scenes
- Added camera invisible support for hair
- Hair on instances is now duplicated correctly
- Float node sockets now show 3 instead of 2 decimal places
- Make it possible to enable/disable PhotonGI in materials even if PhotonGI is disabled globally
- Support for environment light cache persistent file
- Support for direct light cache persistent file
- Fixed bugs in smoke export
- Show camera background image panel
- Fixed film refresh not happening at the promised time because it was waiting for the next statistic update
- Fixed instancer being shown in final render even if disabled
- Fixed smoke export to match cycles render by translate the grid by 1/4*cell_size
- Fixed light emission when Power or Efficacy = 0
- Support for multiple UV maps and multiple Vertex color channels
- Fix UV offset being off by 1 in some node setups due to a correction factor being applied twice
Old scenes created with v2.2 will need to be updated manually in the areas listed below to make them look the same in v2.3:
- The ImagePipeline tonemapper default settings were changed: auto brightness is now disabled by default (was enabled), gain is now 1.0 by default (was 0.5)
- Lights now have two modes for choosing the brightness: "artistic" and "power". Default is now "artistic". This means that the light settings of old scenes have to be changed manually to make them look identical to v2.2.
- It is now no longer possible to tint the sun and the sky color.