The very first scene baked and exported in glTF format from LuxCoreRender: https://skfb.ly/6PvFR
This stuff is damn cool
A baking test scene
Re: A baking test scene
Neat!
The blue cube seems to have some self-shadowing issue, is that a problem in the baked map or is it a bug in the viewer?
The blue cube seems to have some self-shadowing issue, is that a problem in the baked map or is it a bug in the viewer?
Re: A baking test scene
It is just a wrong UV map, I fixed only the white cube (there is only one "-fixed" .ply file at https://github.com/LuxCoreRender/LuxCor ... cenes/bake).
Re: A baking test scene
Fixed/updated the UV maps: https://skfb.ly/6PvFRDade wrote: ↑Sun Dec 15, 2019 5:21 pmIt is just a wrong UV map, I fixed only the white cube (there is only one "-fixed" .ply file at https://github.com/LuxCoreRender/LuxCor ... cenes/bake).
A comparison between the original rendering in LuxCore and the baked and exported result in SketchFab:
Re: A baking test scene
So I’m working on baking caustics but even though I can get some quite dramatic one in the preview the're not rendering. Could you please tell me what I'm doing wrong? Thank youby epilectrolytics » Fri Dec 13, 2019 2:30 pm
You could put a glass vase on the mantel and test if it already catches caustics!
Attached are images and link to file:
https://1drv.ms/u/s!AhdwgLaw01tLpwY7HHh ... 0?e=GljwMU
Re: A baking test scene
I haven't yet added the support for light tracing to BAKECPU
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Re: A baking test scene
Would it work with BiDir or PathCPU metro?
Re: A baking test scene
Ok, but this was before attempting the bake process. This is just the preview in Blender (showing caustics) then an attempt to render it (NOT showing caustics). In fact it appears to show the caustics intermittently in the preview as well, even though I'm not aware of making any changes.by Dade » Mon Dec 16, 2019 3:59 pm
Racleborg wrote: ↑
Mon Dec 16, 2019 2:45 pm
So I’m working on baking caustics but even though I can get some quite dramatic one in the preview the're not rendering. Could you please tell me what I'm doing wrong? Thank you
I haven't yet added the support for light tracing to BAKECPU
Does my setup look correct to acheive caustics? Here: https://1drv.ms/u/s!AhdwgLaw01tLpwY7HHh ... 0?e=GljwMU
Thanks
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Re: A baking test scene
I have not yet looked into baking via LuxCoreUI, if caustics are not yet implemented it will not work.
While the second image looks like correct caustics the first one shows apparently the light trace brightness issue that I have reported repeatedly in the respective thread.
This is really very interesting stuff, thanks for your relentless testing!