Compile on MacOS 10.13
Re: Compile on MacOS 10.13
Both .... iwas able to get rid of the error with using jpgv8d now all seems fine
Just uploading a new version build with jpgv8d.
Just uploading a new version build with jpgv8d.
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Re: Compile on MacOS 10.13
Links are updated.
http://q3de.com/wp-content/uploads/2019 ... v8_osx.zip
http://q3de.com/wp-content/uploads/2019 ... v8_osx.zip
http://q3de.com/wp-content/uploads/2019 ... v8_osx.zip
http://q3de.com/wp-content/uploads/2019 ... v8_osx.zip
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Re: Compile on MacOS 10.13
I'm getting an installation error:
Code: Select all
Modules Installed (BlendLuxCore) from '/Users/me/Desktop/BlendLuxCore2.3alpha0_jpgv8_osx.zip' into '/Users/me/Library/Application Support/Blender/2.81/scripts/addons'
Traceback (most recent call last):
File "/Applications/Renderer/Blender.app/Contents/Resources/2.81/scripts/modules/addon_utils.py", line 351, in enable
mod = __import__(module_name)
File "/Users/me/Library/Application Support/Blender/2.81/scripts/addons/BlendLuxCore/__init__.py", line 23, in <module>
raise Exception(msg + "\n\nImportError: %s" % error) from None
Exception:
Could not import pyluxcore.
ImportError: dlopen(/Users/me/Library/Application Support/Blender/2.81/scripts/addons/BlendLuxCore/bin/pyluxcore.so, 2): Library not loaded: @loader_path/lib/libtbb.dylib
Referenced from: /Users/me/Library/Application Support/Blender/2.81/scripts/addons/BlendLuxCore/bin/lib/libembree3.3.dylib
Reason: image not found
Re: Compile on MacOS 10.13
Oh ... guess i should have checked with the other mac. Looks like @loader_path does not work with subdirs .... fixed ... one sec i'll reupload.
LuxCoreui should work fine. Does it ?
OK fixed .. same link
LuxCoreui should work fine. Does it ?
OK fixed .. same link
Last edited by u3dreal on Sun Dec 08, 2019 6:54 pm, edited 1 time in total.
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Re: Compile on MacOS 10.13
yep, LuxCore.app works
Re: Compile on MacOS 10.13
Last edited by u3dreal on Sun Dec 15, 2019 4:58 pm, edited 1 time in total.
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Re: Compile on MacOS 10.13
Great job mate!
Benchmark scene (PathCPU) opens and renders in Blender!
Danish mood was crashing, will test further.
Thanks again for making this possible!
Benchmark scene (PathCPU) opens and renders in Blender!
Danish mood was crashing, will test further.
Thanks again for making this possible!
Re: Compile on MacOS 10.13
danish mood crahses here as well with ocl CPU enabled
Code: Select all
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_DL_ILLUMINATE Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_DL_SAMPLE_BSDF Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_GENERATE_NEXT_VERTEX_RAY Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_SPLAT_SAMPLE Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_NEXT_SAMPLE Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Compiling AdvancePaths_MK_GENERATE_CAMERA_RAY Kernel
[LuxCore][621.028] [PathOCLBaseRenderThread::0] Kernels compilation time: 36ms
[LuxCore][621.040] Starting 8 native render threads
Assertion failed: (!bsdfSample.IsNaN() && !bsdfSample.IsInf() && !bsdfSample.IsNeg()), function RenderEyePath, file /Users/drquader/Documents/GitHub/LuxCore/src/slg/engines/pathtracer.cpp, line 554.
Abort trap: 6
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Re: Compile on MacOS 10.13
Lol I was just zipping the crashlog but you beat me to it
Benchmark scene renders fine with GT750M OCL.
Also this beauty here works well.
Benchmark scene renders fine with GT750M OCL.
Also this beauty here works well.
Re: Compile on MacOS 10.13
Does it work with opencl GPU enabled ???
OK now it works on the pool scene ... strange.
OK now it works on the pool scene ... strange.
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