Which way is up?

Discussion related to the LuxCore functionality, implementations and API.
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Re: Which way is up?

Post by Racleborg » Thu Dec 05, 2019 12:10 pm

FarbigeWelt, thank you for your very informative information which will be of great help to me in various situations in the future.

If you are used to 2D graphics then you should know that y axis is vertical

I’m actually from a CAD background where Z is normally vertically, but saying that, there was a difference of opinion in my workplace between the CAD operators about which axis was up :D

Thanks again

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Re: Which way is up?

Post by B.Y.O.B. » Thu Dec 05, 2019 12:13 pm

Dade wrote:
Thu Dec 05, 2019 10:54 am
It is likely, BlendLuxCore does the job to translate the images under the hood. You need just to use an UV mapping scale of 1 for U and -1 for V (it will flip the V), as far as I remember.
Indeed: https://github.com/LuxCoreRender/BlendL ... er.py#L161

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