Hi
Now in viewport preview the scene is more darker then in render.
(All image plugins are off)
How setup the scene what the result will be the same
Scene Color Managment Settings
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Scene Color Managment Settings
test scene
think that it is problem with area lamp
Final render is over exposed
think that it is problem with area lamp
Final render is over exposed
- Attachments
-
- Room_TEST_LuxCore.blend
- (1.99 MiB) Downloaded 156 times
Re: Scene Color Managment Settings
It sounds like the some problem described here: https://github.com/LuxCoreRender/LuxCore/issues/257
I'm going to check.
PetrT, are you using the v2.2 too or a daily build ?
Re: Scene Color Managment Settings
daily build
Just one note that if no lamps just env light is used result is right
Render is going on OpenCl
Just one note that if no lamps just env light is used result is right
Render is going on OpenCl
Re: Scene Color Managment Settings
In daily builds, I also have problems.(on cpu)
There are no problems in the viewport (brightness is good)
But when rendering, the result is bad. (Everything is much darker than in viewport)
PS:In version 2.2, everything is fine.
There are no problems in the viewport (brightness is good)
But when rendering, the result is bad. (Everything is much darker than in viewport)
PS:In version 2.2, everything is fine.
- Attachments
-
- testscene.zip
- (100.79 KiB) Downloaded 162 times
Actualy sorry for my google translate english :)
Re: Scene Color Managment Settings
I have the feeling the problem may be in BlendLuxCore because if I export the scene and do the rendering outside Blender, I seem to get the correct output. A comparison between, inside and outside Blender rendering:
Note: the viewport pre-view disables PhotonGI and Env. light cache in order to have a fast start so some difference may be even expected.
Overall, the Blender color management looks a bit strange, the default gamma seem 1.0 instead of the ubiquitous 2.2
B.Y.O.B. has to look into this problem but, unfortunately, he had some problem with his ISP and is unable to access the forums since Monday so this may take some time.
Note: the viewport pre-view disables PhotonGI and Env. light cache in order to have a fast start so some difference may be even expected.
Overall, the Blender color management looks a bit strange, the default gamma seem 1.0 instead of the ubiquitous 2.2
B.Y.O.B. has to look into this problem but, unfortunately, he had some problem with his ISP and is unable to access the forums since Monday so this may take some time.
Re: Scene Color Managment Settings
Blender 2.81, using ACES, CPU vs OCL shows the difference in Sky intensity
PS
Same result with RTpath preview:
PS
Same result with RTpath preview:
Re: Scene Color Managment Settings
My first hypothesis should be right, I fixed the above bug and now the view port and final render outputs look the same to me. The automatic build should be ready in about 3 ours, can you check if it work for you ?Dade wrote: ↑Thu Nov 07, 2019 10:28 am It sounds like the some problem described here: https://github.com/LuxCoreRender/LuxCore/issues/257
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Scene Color Managment Settings
Awesome, thanks for the effort