Red Buoy

Post your tests, experiments and unfinished renderings here.
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Egert_Kanep
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Red Buoy

Post by Egert_Kanep »

I'm starting to shade this asset. I baked AO and curvature with substance, but everything else is going to be LuxCore procedurals.
Here is first iteration of paint layer, only color at the moment.

Also a question, would it be possible to have multiple outputs for LuxCore pointer nodes?
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red_buoy_v001.png
kintuX
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Re: Red Buoy

Post by kintuX »

Niiice. Now throw it into the ocean! ;)
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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep »

Ocean will come, eventually :D. Also I have to take back the shading all procedurally, I still went with substance painter.
Here's progress from today, I'll finalize textures on weekend
Attachments
untitled.jpg
wasd
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Re: Red Buoy

Post by wasd »

0fbf13add4a2affb47cd11de4414a9f7.jpg
There should be also those guys ;)
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B.Y.O.B.
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Re: Red Buoy

Post by B.Y.O.B. »

This thing is a lot larger than I would have guessed from the render. The seals (?) are great for judging the size.
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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep »

Oh yeah, these things are huge, I was surprised when I started to model this thing
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Egert_Kanep
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Re: Red Buoy

Post by Egert_Kanep »

Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
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red_buoy_daylight.jpg
red_buoy_night_v02.jpg
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Sharlybg
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Re: Red Buoy

Post by Sharlybg »

Very great Job. inspiring.
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FarbigeWelt
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Re: Red Buoy

Post by FarbigeWelt »

Egert_Kanep wrote: Mon Oct 21, 2019 7:53 am Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
Very nice and detailed work.

How do you guess the right angle for the buoy? Upright in a stormy sea cannot be.
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epilectrolytics
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Re: Red Buoy

Post by epilectrolytics »

Looks great!
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