Different Works in Progress

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FarbigeWelt
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Re: Liquidglass - 2nd Generation

Post by FarbigeWelt » Tue Oct 01, 2019 8:53 pm

FarbigeWelt wrote:
Tue Oct 01, 2019 1:52 pm
Liquidglass_8.1MB.gif
This work is still in progress.
Animated GIF image: Blue Ink Glass
Animated GIF image: Blue Ink Glass
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
160.8 | 42.8 (10.7) Gfp | Windows 10 Pro, intel i7 4770K@3.5, 32 GB
2 AMD Radeon RX 5700 XT, 8 GB || Gfp = SFFT Gflops

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FarbigeWelt
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Zoom out of Birch. 'The Groove' - first impressions

Post by FarbigeWelt » Thu Oct 10, 2019 4:21 pm

About a year ago I rendered a tree in the wind with falling leaves. One of the feed-backs told me to check the Blender add-on The Groove among others. Fall is approaching and I like doing things in larger cycles while improving results in each cycle. Finally, I got weak yesterday and bought The Grove.

My first impressions of what I got for 119 Euro are ambivalent.

The add-on, a larger user interface which opens in the tool bar at Blender's left side via Add>Mesh>The Groove. There are plenty of parameters to grow a tree. Very fortunately there are several dozens of tree presets. They help a lot to understand the add-on. Further there are good tool tips for each parameter.
A tree grows according to Add years, i.e. a tree can be grown from zero or as the action tells a tree can be aged further executing it.
There are no leaves supported directly. Instead The Groove uses twigs. And here is the backside of the add-on, there are a lot of textures available for the bark but there is not any twig example in the package.

At least I found an easy example for download in the first step manual. (There are many good looking twigs available, 9.60 Euro each. I may buy some of these later.)

After a few renders I tweaked the available simple twig, i.e. solidified leaves, added subdivision, moved leaves and sub twigs at a more reasonable positions. Then I added subdivision to the tree model.
Materials are easy to be redefined, because there are already Cycles material defined for the few parts of the twig and the tree.
With view port rendering and a few next renders I optimized Glossy transluscent for the leaves and set the twigs material of the tree to 0.0 opacity.
Still I use Blender 2.79b, The Grove is available for both versions 2.79b and 2.8.

I think i will switch soon to Blender 2.8 at least as soon as BlendLuxCore supports all current features of LuxCoreBlender. :D

Animated GIF image, click to view
Birch_a
Birch_a
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
160.8 | 42.8 (10.7) Gfp | Windows 10 Pro, intel i7 4770K@3.5, 32 GB
2 AMD Radeon RX 5700 XT, 8 GB || Gfp = SFFT Gflops

wasd
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Re: Zoom out of Birch. 'The Groove' - first impressions

Post by wasd » Thu Oct 10, 2019 7:13 pm

FarbigeWelt wrote:
Thu Oct 10, 2019 4:21 pm
About a year ago I rendered a tree in the wind with falling leaves. One of the feed-backs told me to check the Blender add-on The Groove among others. Fall is approaching and I like doing things in larger cycles while improving results in each cycle. Finally, I got weak yesterday and bought The Grove.
That's great! I also tried to make some trees recently. With a little cheaper addon "Sapling Tree Gen". It was not so easy, but fortunately I have some birches right in front of my window, so that's it:
bir.png
I downloaded from textures.com something which looked like birch branch to use in place of leaves.
I think it turn out fine with just 1592 tris, so I can have them in numbers. I didn't find free bark texture though and was too lazy to go out and shoot it myself.
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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FarbigeWelt
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Growing Oak - 46 y in 10 s - 'The Groove' - second impressions

Post by FarbigeWelt » Sat Oct 26, 2019 12:47 pm

The Groove 8 (pay add-on for Blender 2.80) is out, with many new features.
It highlight is, very easy to set up, the animation of growing trees.
A 46 years old oak takes a lot of RAM. Because each frame contains an oak of different age, the animation takes sum mem of oak frame1 to oak frame n. For the 46 years, the add-on computed 51 frames. These frames contain ~4000 objects using 11.6 GB (10 GB in task manager). The blender file takes 3.7 GB.
Animated GIF, click to view.
Growing Oak_46 years in 10 seconds_7.6 MB
Growing Oak_46 years in 10 seconds_7.6 MB
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
160.8 | 42.8 (10.7) Gfp | Windows 10 Pro, intel i7 4770K@3.5, 32 GB
2 AMD Radeon RX 5700 XT, 8 GB || Gfp = SFFT Gflops

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