wip

Post your tests, experiments and unfinished renderings here.
wasd
Posts: 254
Joined: Tue Apr 24, 2018 7:20 pm

Re: wip

Post by wasd » Tue Jun 11, 2019 5:33 pm

zuljin3d wrote:
Tue Jun 11, 2019 12:13 pm
wasd wrote:
Tue Apr 16, 2019 2:10 am
zuljin3d wrote:
Tue Apr 16, 2019 12:41 am
add some details
Something seems off.
You mean this part? :D
Nope... I can't really see what's up there :) I mean spokes. Usually, holes in the rim go on even intervals. Also the seat looks weird to me.
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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xlxs
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Re: wip

Post by xlxs » Wed Jun 26, 2019 11:43 am

Really interesting shading in the last picture, it looks great!

Racleborg
Posts: 544
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Location: UK

Re: wip

Post by Racleborg » Fri Jun 28, 2019 10:35 am

Cool! :)

zuljin3d
Posts: 35
Joined: Sun Apr 08, 2018 12:13 pm

Re: wip

Post by zuljin3d » Thu Sep 26, 2019 3:20 am

Hi everybody.
my new wip.
There was an idea to make the interior of a hotel room (like a chess style).
cpu path pgi+envcache ~200samples oidn
Attachments
11.jpg
33.jpg
22.jpg
Actualy sorry for my google translate english :)

Racleborg
Posts: 544
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Location: UK

Re: wip

Post by Racleborg » Thu Sep 26, 2019 7:43 am

Hi everybody.
my new wip
Looks nice :)
Will you be adding skirting?
Maybe the TV screen has a little bit too much roughness? Maybe, maybe not ;) .

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Sharlybg
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Re: wip

Post by Sharlybg » Thu Sep 26, 2019 8:53 am

Very clean start.
It need a bit of contrast.
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Racleborg
Posts: 544
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Location: UK

Re: wip

Post by Racleborg » Thu Sep 26, 2019 10:43 am

by Sharlybg » Thu Sep 26, 2019 9:53 am

Very clean start.
It need a bit of contrast.
'A bit of contrast' - maybe what I should have suggested for the TV screen, instead of too much roughness.

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