BlendLuxCore Development
Re: BlendLuxCore Development
Great!!!
Re: BlendLuxCore Development
It is very handy, that we could create World Volume with one click, but it would be better if the IOR of this was 1.0.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
It tricked me multiple times, that the refraction of a glass didn't work because of this.
Re: BlendLuxCore Development
Very good suggestion, I just tripped over this myself yesterday.
I changed it so camera and world volume IOR is now initialized to 1 by default. Volume node trees in other places (i.e. materials) are still initialized with IOR of 1.5.
Re: BlendLuxCore Development
Perfect, Thank you!
Re: BlendLuxCore Development
I have extended the Cycles node reader with support for some more nodes.
And I have written a list where you can check which nodes are supported and which are not: https://github.com/LuxCoreRender/BlendL ... issues/272
And I have written a list where you can check which nodes are supported and which are not: https://github.com/LuxCoreRender/BlendL ... issues/272
Re: BlendLuxCore Development
By the way, I have also implemented the Brightness/Contrast node in LuxCore and added the support to our material nodes and the Cycles reader.
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Re: BlendLuxCore Development
Thanks for relentlessly improving the node system!
Re: BlendLuxCore Development
I notice that you have done the 'VALUE' node
Many many thanks!
Many many thanks!
Re: BlendLuxCore Development
Just discover that there is no hemi light in Blender 2.8 anymore.