Room

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wasd
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Room

Post by wasd »

Path OpenCL + Metropolis + PhotonGI, denoised
2k samples
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room_b-5.png
CPU Bidir + Metropolis | Core i5-4570
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Sharlybg
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Re: Room

Post by Sharlybg »

Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
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wasd
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Re: Room

Post by wasd »

Sharlybg wrote: Wed Sep 18, 2019 8:29 pm Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
Sobol is ugly and should never be used. Also, I've heard there's way to do bidir with GPU and I think that's the right way to go.
As for speed, I just tried and it's basically the same for this one.
1.jpg
2.jpg
CPU Bidir + Metropolis | Core i5-4570
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Sharlybg
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Re: Room

Post by Sharlybg »

Sobol is ugly and should never be used.
UUHHH :shock: What ?

Your scene is simple. with large opening allowing sun to easily enter there is another windows in front. You also have simple shader no glass or volumetric involved. And metropolis is bad on GPU.

What do you mean ?
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wasd
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Re: Room

Post by wasd »

room_b-6.png
CPU Bidir + Metropolis | Core i5-4570
Racleborg
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Re: Room

Post by Racleborg »

Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks
wasd
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Re: Room

Post by wasd »

Racleborg wrote: Sat Sep 21, 2019 8:01 pm
Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks
Nope. I didn't intend to discuss this.
Here's comparison:
Path 3k samples
Sobol:
sobol_3k.png
~
Metropolis:
metropolis_3k.png
~
Bidir+Metropolis 100 samples:
bidir_100.jpg
~
Attachments
reflect.blend
(519.67 KiB) Downloaded 250 times
CPU Bidir + Metropolis | Core i5-4570
epilectrolytics
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Re: Room

Post by epilectrolytics »

wasd wrote: Sat Sep 21, 2019 5:11 pmroom_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.
wasd
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Re: Room

Post by wasd »

epilectrolytics wrote: Sun Sep 22, 2019 8:37 am
wasd wrote: Sat Sep 21, 2019 5:11 pmroom_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.
That wasn't scene though, just window test :) The room itself is empty.

I think this is the final version, there will be an animation.
3.jpg
CPU Bidir + Metropolis | Core i5-4570
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FarbigeWelt
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Re: Room

Post by FarbigeWelt »

wasd wrote: Sun Sep 22, 2019 11:33 am I think this is the final version, there will be an animation.
3.jpg
Nicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.
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