Yeah, I think these are my final views... Except: I want super clear water with super sharp caustics(This is a must)! And will add ocean level in postproduction (real mesh but without lighttracing since Dade won't allow for big meshes and metropolis sampling )
Laci's wip
Re: Laci's wip
Re: Laci's wip
Look at these colors and shapes:
That's what I want to see in my pool...
That's what I want to see in my pool...
Re: Laci's wip
It all looks really and inspirational to me.
My favourite things in the scene (other than for those headphones, of course) are the round table material and all the water.
The palm tree looks great too and all the glassware, just that round tree doesn't grab me quite as much as the rest of it (not sure why, maybe something in the leaves material or it could just be my eyes which are seriously ageing .
Anyways, it looks amazing!
My favourite things in the scene (other than for those headphones, of course) are the round table material and all the water.
The palm tree looks great too and all the glassware, just that round tree doesn't grab me quite as much as the rest of it (not sure why, maybe something in the leaves material or it could just be my eyes which are seriously ageing .
Anyways, it looks amazing!
Re: Laci's wip
Have you considered creating the waves with dynamic paint, so they actually reflect off the walls and the platforms in the pool?
Re: Laci's wip
They did at some point, but as Dade keep changing things it got lost... But at one point the wave's reflected caustics were very clearly showing on ceiling and walls... I don't know why it is now not visible...
Re: Laci's wip
No, I mean the wave pattern (deformation) reflecting, not light related
like here: https://youtu.be/2B4i28L1pu8?t=7
like here: https://youtu.be/2B4i28L1pu8?t=7
Re: Laci's wip
Oh I see so no.. I think the bright underwater caustics should take over in a way you hardly recognize any waterlevel/surface...B.Y.O.B. wrote: ↑Fri Sep 13, 2019 4:32 pm No, I mean the wave pattern (deformation) reflecting, not light related
like here: https://youtu.be/2B4i28L1pu8?t=7
At least that's what I'm going for, from the references. Where water isn't really visible, only caustics and some refraction.
Right now water looks very weird cause it's almost like mercury, where you see all the smallest waves reflections(which you wouldn't on water)
Re: Laci's wip
Amazing job!
And yes, that's the kind of magic water that's missing
And yes, that's the kind of magic water that's missing
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Re: Laci's wip
have you never tried some fake caustics using texture on an area light? Something like a caustics projector
Re: Laci's wip
But you also need to make sure they don't appear in shadows from the sun...
Like I said, best results with faking it were in cycles with "shadow mask" and not very realistic water setup....
But right now I'm not looking for a fake solution, caustics play a major role in this scene... I just need to wait for Dade to finalize the solution before I can finalize this project... If I wanted to fake it, I would probably use cycles cause it allows for some crazy tricks with nodes.
I'm ok with faking anything but with caustics there is no easy and convincing way to do it. It simply has to be rendered properly and especially in a scene like this where in some shots it will be taking most of image space. I want all that nice hypnotizing web of light going on like in that previous reference picture I posted..
By the way, should I also use some dispersion? In some photos I saw a bit of that effect but I'm not sure if it's something I should do for clear water...