Laci's wip
Re: Laci's wip
I think OBJECT_ID_MASK is not yet exposed in BlendLuxCore. (https://github.com/LuxCoreRender/BlendL ... issues/230)
But you can use "Material ID Color" instead I think.
But you can use "Material ID Color" instead I think.
Re: Laci's wip
Yes yes. I will have alpha mask and material ids and tweak the alpha using selection from the mat.id color... Should be pretty straightforward.
Re: Laci's wip
I know work on 2.3 just started but my pinacollada is black and could use some hybrid glass magic
Re: Laci's wip
picking some final camera angles before I finalize everything...
It does look a bit shitty without caustics though... I'm really, REALLY relying on some top quality crazy caustics here in 2.3. The whole scene is built around complex caustics!
btw, anyone knows how to make nice and convincing subtle lens flare effect? Some more robust glare effects for luxcore would be cool(so that we can do some stuff in camera)
It does look a bit shitty without caustics though... I'm really, REALLY relying on some top quality crazy caustics here in 2.3. The whole scene is built around complex caustics!
btw, anyone knows how to make nice and convincing subtle lens flare effect? Some more robust glare effects for luxcore would be cool(so that we can do some stuff in camera)
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Re: Laci's wip
Very nice work!
Last pool caustics attempt I made was with sun relative size = 5 and PathOCL (Sobol or Metro) which kinda works, but not fast and it's always darker than Cycles or Octane. Those have glossy/caustic filter which makes pool caustics easy (and probably would do so in LuxCore too).
Never tried this but if you could bake a caustic pattern into the pool material once it would then work for all angles...
Last pool caustics attempt I made was with sun relative size = 5 and PathOCL (Sobol or Metro) which kinda works, but not fast and it's always darker than Cycles or Octane. Those have glossy/caustic filter which makes pool caustics easy (and probably would do so in LuxCore too).
Never tried this but if you could bake a caustic pattern into the pool material once it would then work for all angles...
Re: Laci's wip
Thanks, I tested this type of stuff with cycles and yes, underwater surface and volumes were a LOT brighter and more realistic than whatever luxcore does (again, this is probably due to filtered/blurred caustics and hybrid glass/transparent shadows) but to get something like visible focused caustics I had to fake that effect..epilectrolytics wrote: ↑Fri Sep 13, 2019 9:37 am Very nice work!
Last pool caustics attempt I made was with sun relative size = 5 and PathOCL (Sobol or Metro) which kinda works, but not fast and it's always darker than Cycles or Octane. Those have glossy/caustic filter which makes pool caustics easy (and probably would do so in LuxCore too).
Never tried this but if you could bake a caustic pattern into the pool material once it would then work for all angles...
-Make an invisible plane(for every ray except shadow ray) with caustic texture as mask which looked nice but not as good as my photo references or what I've seen in corona.
In luxcore you cannot even fake that effect cause there isn't any options to hide objects for different type of rays and no transparent shadows, yet..
With this early luxcore 2.3 I'm still getting a very dark underwater surface and volume and caustics never get sharp, no matter how long I render (+ rounded surfaces don't get any caustics at all).
But I hope these issues can be solved and this would make it possible for luxcore to render what only corona can(in a reasonable time) right now.
But even if PSR gets perfected to a point it is super fast and nice and sharp... I still think it is extremely important to be able to hide and/or switch how objects and lights look for diffuse/reflection/refraction/shadow ray for optimization purposes - this is the biggest appeal for me in cycles and it's the difference being to render something in fast paced production or not.
Re: Laci's wip
The fruit looks delicious
Re: Laci's wip
Actually I changed the colors a bit cause it was a bit too oversaturated and disrupted the scene...
Re: Laci's wip
Nice.Actually I changed the colors a bit cause it was a bit too oversaturated and disrupted the scene..
Will you be keeping the headphones in as not only do they look great, but they also add a bit of a story to your scene?