How big is the scene as-is?
It would be really great to have a testcase of this problem, to find the real bug.
pathOCL turning singlesided meshes transparent
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: pathOCL turning singlesided meshes transparent
So yes.. If I make all meshes of the table into a single one (so that the top isn't really open and singlesided) then everything works.
So... There is some issue with opencl and single sided flat meshes (I only saw this error on planar and open surfaces so far - even a single flat polygon) but it appears somewhat randomly so not sure what triggers it...
tables with meshes as separate parts and merged into one checked every single table, everything is fine now
So... There is some issue with opencl and single sided flat meshes (I only saw this error on planar and open surfaces so far - even a single flat polygon) but it appears somewhat randomly so not sure what triggers it...
tables with meshes as separate parts and merged into one checked every single table, everything is fine now
Re: pathOCL turning singlesided meshes transparent
Pretty much everything is linked so I have no idea, main folder is 25GB but many things and textures are linked outside the main folder (could be another 20GB)
Re: pathOCL turning singlesided meshes transparent
ha..
got it...
here's a demoscene where opencl won't render the flat planes for me. so it's set to render opencl and planes are invisible, if you switch to cpu they become visible
got it...
here's a demoscene where opencl won't render the flat planes for me. so it's set to render opencl and planes are invisible, if you switch to cpu they become visible
Re: pathOCL turning singlesided meshes transparent
something strange on it
OPENCL
added a solidify modifier to the first plane of the middle row For an unknown reason the 4th plane of the middle row became visibile as well the third one row.
Screw modifier Skin Wireframe Another attempt with Solidify after tried with the other modifier
OPENCL
added a solidify modifier to the first plane of the middle row For an unknown reason the 4th plane of the middle row became visibile as well the third one row.
Screw modifier Skin Wireframe Another attempt with Solidify after tried with the other modifier
Last edited by marcatore on Wed Sep 11, 2019 8:40 am, edited 1 time in total.
Re: pathOCL turning singlesided meshes transparent
Yes, to explain a bit further
meshes on the rightmost side are a single mesh consisting of multiple planes
in the middle there is a single plane as object and others in the row are instanced
and on the leftmost side all planes are individual copies of the first in the row
meshes on the rightmost side are a single mesh consisting of multiple planes
in the middle there is a single plane as object and others in the row are instanced
and on the leftmost side all planes are individual copies of the first in the row
- Egert_Kanep
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Re: pathOCL turning singlesided meshes transparent
Tried your scene, none of the geometry is visible when rendering with gpu only. When using only cpu they are visible and when on both cpu ang gpu planes become semitransparent
Re: pathOCL turning singlesided meshes transparent
I should have fixed this problem.