So, is that Toggle System Console under the WINDOW dropdown menu. If so, how do I save/export it?Report
Quote
Post
by B.Y.O.B. » Wed Jul 31, 2019 9:37 pm
Can you post the console output? It should contain some traceback about the error.
Thanks
So, is that Toggle System Console under the WINDOW dropdown menu. If so, how do I save/export it?Report
Quote
Post
by B.Y.O.B. » Wed Jul 31, 2019 9:37 pm
Can you post the console output? It should contain some traceback about the error.
Code: Select all
Read prefs: C:\Users\richa\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
found bundled python: C:\Users\richa\Desktop\blender-2.79b-windows64\2.79\python
archipack: ready
measureit: Imported multifiles
pyluxcore version: 2.2beta2
Read blend: C:\Users\richa\OneDrive\Documents\ERROR Integer File Size.blend
==================================================
[Engine/Final] Rendering layer "RenderLayer"
[Exporter] Creating session
[SDL][10.047] Camera type: perspective
[SDL][10.047] Camera position: Point[7.48113, -6.50764, 5.34367]
[SDL][10.047] Camera target: Point[6.82957, -5.89347, 4.89839]
[SDL][10.047] Camera clipping plane disabled
[SDL][10.063] Texture definition: 1923269117224Fresnel
[SDL][10.063] Texture definition: 1923269110776Color
[SDL][10.063] Material definition: Surface_red__bulb__001_1922831426456
[SDL][10.063] Material definition: 1923269112264Material
[SDL][10.063] Material definition: 1923269114744Material
[SDL][10.063] Material definition: Surface_VELVET__001_1923105818520
[SDL][10.063] Material definition: Surface_SILVER__001_1923105816968
[SDL][10.063] Material definition: Surface_GRILL__001_1922831424904
[SDL][10.063] Material definition: Surface_CASE__BLACK__001_1923268978040
[SDL][10.063] Material definition: Surface_45__Label__002_1922830781992
[SDL][10.063] Material definition: Surface_45__RPM__Vinyl__002_1922831421800
[SDL][10.063] Material definition: Surface_GLOSS__BLACK__001_1922831423352
[SDL][10.063] Scene objects count: 8
[SDL][10.063] Light definition: Lamp_Lamp_1923108170824
[SDL][10.063] Light definition: __WORLD_BACKGROUND_LIGHT__
[LuxCore][10.078] Configuration:
[LuxCore][10.078] path.pathdepth.total = 7
[LuxCore][10.078] path.pathdepth.diffuse = 5
[LuxCore][10.078] path.pathdepth.glossy = 5
[LuxCore][10.078] path.pathdepth.specular = 6
[LuxCore][10.078] opencl.cpu.use = 0
[LuxCore][10.078] opencl.gpu.use = 1
[LuxCore][10.078] opencl.devices.select = "1"
[LuxCore][10.078] film.noiseestimation.warmup = 8
[LuxCore][10.078] film.noiseestimation.step = 32
[LuxCore][10.078] sampler.sobol.adaptive.strength = 0.94999998807907104
[LuxCore][10.078] sampler.random.adaptive.strength = 0.94999998807907104
[LuxCore][10.078] sampler.metropolis.largesteprate = 0.40000000000000002
[LuxCore][10.078] sampler.metropolis.maxconsecutivereject = 512
[LuxCore][10.078] sampler.metropolis.imagemutationrate = 0.10000000000000001
[LuxCore][10.078] film.height = 540
[LuxCore][10.094] film.filter.type = "BLACKMANHARRIS"
[LuxCore][10.094] sampler.type = "SOBOL"
[LuxCore][10.094] film.width = 960
[LuxCore][10.094] renderengine.type = "PATHOCL"
[LuxCore][10.094] film.filter.width = 1.5
[LuxCore][10.094] scene.epsilon.min = 9.9999997473787516e-06
[LuxCore][10.094] lightstrategy.type = "LOG_POWER"
[LuxCore][10.094] scene.epsilon.max = 0.10000000149011612
[LuxCore][10.094] film.opencl.enable = 1
[LuxCore][10.094] film.opencl.device = 0
[LuxCore][10.094] path.photongi.caustic.lookup.maxcount = 128
[LuxCore][10.094] path.photongi.indirect.enabled = 1
[LuxCore][10.094] path.photongi.persistent.file = "C:\Users\richa\AppData\Local\Temp\Untitled.pgi"
[LuxCore][10.094] path.photongi.indirect.maxsize = 0
[LuxCore][10.094] path.photongi.photon.maxdepth = 8
[LuxCore][10.094] path.photongi.indirect.glossinessusagethreshold = 0.048999998718500137
[LuxCore][10.094] path.photongi.indirect.haltthreshold = 0.050000000000000003
[LuxCore][10.094] path.photongi.caustic.merge.radiusscale = 0.25
[LuxCore][10.094] path.photongi.caustic.lookup.normalangle = 9.9999997090929202
[LuxCore][10.094] path.photongi.indirect.usagethresholdscale = 8
[LuxCore][10.094] path.photongi.caustic.lookup.radius = 0.075000002980232239
[LuxCore][10.094] path.photongi.caustic.enabled = 0
[LuxCore][10.094] path.photongi.caustic.maxsize = 1000000
[LuxCore][10.094] path.photongi.photon.maxcount = 20000000
[LuxCore][10.094] path.photongi.indirect.lookup.normalangle = 9.9999997090929202
[LuxCore][10.094] path.photongi.indirect.lookup.radius = 0
[LuxCore][10.094] path.forceblackbackground.enable = 0
[LuxCore][10.094] renderengine.seed = 1
[LuxCore][10.094] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][10.094] film.outputs.0.index = 0
[LuxCore][10.094] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
[LuxCore][10.094] film.outputs.1.type = "ALBEDO"
[LuxCore][10.094] film.outputs.1.filename = "ALBEDO.exr"
[LuxCore][10.094] film.outputs.2.type = "AVG_SHADING_NORMAL"
[LuxCore][10.094] film.outputs.2.filename = "AVG_SHADING_NORMAL.exr"
[LuxCore][10.094] film.outputs.3.type = "RGB_IMAGEPIPELINE"
[LuxCore][10.094] film.outputs.3.index = 1
[LuxCore][10.094] film.outputs.3.filename = "RGB_IMAGEPIPELINE_1.png"
[LuxCore][10.094] film.imagepipelines.1.0.type = "INTEL_OIDN"
[LuxCore][10.094] film.imagepipelines.1.0.numpixels = 1000
[LuxCore][10.094] film.imagepipelines.1.1.type = "NOP"
[LuxCore][10.094] film.imagepipelines.1.2.type = "TONEMAP_AUTOLINEAR"
[LuxCore][10.094] film.imagepipelines.1.3.type = "TONEMAP_LINEAR"
[LuxCore][10.094] film.imagepipelines.1.3.scale = 0.5
[LuxCore][10.094] film.imagepipelines.1.radiancescales.0.enabled = 1
[LuxCore][10.094] film.imagepipelines.1.radiancescales.0.globalscale = 1
[LuxCore][10.094] film.imagepipelines.1.radiancescales.0.rgbscale = 1 1 1
[LuxCore][10.094] film.imagepipelines.0.0.type = "NOP"
[LuxCore][10.094] film.imagepipelines.0.1.type = "TONEMAP_AUTOLINEAR"
[LuxCore][10.094] film.imagepipelines.0.2.type = "TONEMAP_LINEAR"
[LuxCore][10.094] film.imagepipelines.0.2.scale = 0.5
[LuxCore][10.094] film.imagepipelines.0.radiancescales.0.enabled = 1
[LuxCore][10.094] film.imagepipelines.0.radiancescales.0.globalscale = 1
[LuxCore][10.094] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
[LuxCore][10.094] batch.haltspp = 0
[LuxCore][10.094] batch.halttime = 0
[LuxCore][10.094] File Name Resolver Configuration:
Export took 0.1 s
[LuxCore][10.094] Film resolution: 960x540
[SDL][10.094] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][10.094] Image pipeline: film.imagepipelines.0
[SDL][10.094] Image pipeline step 0: NOP
[SDL][10.094] Image pipeline step 1: TONEMAP_AUTOLINEAR
[SDL][10.094] Image pipeline step 2: TONEMAP_LINEAR
[SDL][10.094] Image pipeline: film.imagepipelines.1
[SDL][10.094] Image pipeline step 0: INTEL_OIDN
[SDL][10.094] Image pipeline step 1: NOP
[SDL][10.094] Image pipeline step 2: TONEMAP_AUTOLINEAR
[SDL][10.110] Image pipeline step 3: TONEMAP_LINEAR
[SDL][10.110] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[SDL][10.110] Film output definition: ALBEDO [ALBEDO.exr]
[SDL][10.110] Film output definition: AVG_SHADING_NORMAL [AVG_SHADING_NORMAL.exr]
[SDL][10.110] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_1.png]
[LuxRays][10.110] OpenCL Platform 0: NVIDIA Corporation
[LuxRays][10.110] Device 0 name: NativeThread
[LuxRays][10.110] Device 0 type: NATIVE_THREAD
[LuxRays][10.110] Device 0 compute units: 1
[LuxRays][10.110] Device 0 preferred float vector width: 4
[LuxRays][10.110] Device 0 max allocable memory: 0MBytes
[LuxRays][10.110] Device 0 max allocable memory block size: 0MBytes
[LuxRays][10.110] Device 1 name: GeForce RTX 2070
[LuxRays][10.110] Device 1 type: OPENCL_GPU
[LuxRays][10.110] Device 1 compute units: 36
[LuxRays][10.110] Device 1 preferred float vector width: 1
[LuxRays][10.110] Device 1 max allocable memory: 8192MBytes
[LuxRays][10.110] Device 1 max allocable memory block size: 2048MBytes
[LuxRays][10.110] Creating 17 intersection device(s)
[LuxRays][10.110] Allocating intersection device 0: GeForce RTX 2070 (Type = OPENCL_GPU)
[LuxRays][10.110] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 7: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 8: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 9: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 10: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 11: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 12: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 13: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 14: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 15: NativeThread (Type = NATIVE_THREAD)
[LuxRays][10.110] Allocating intersection device 16: NativeThread (Type = NATIVE_THREAD)
[LuxCore][10.110] OpenCL devices used:
[LuxCore][10.110] [GeForce RTX 2070 Intersect]
[LuxCore][10.110] Device OpenCL version: OpenCL 1.2 CUDA
[LuxCore][10.110] Native devices used: 16
[LuxCore][10.110] Configuring 1 OpenCL render threads
[LuxCore][10.110] Configuring 16 native render threads
[LuxRays][10.110] Preprocessing DataSet
[LuxRays][10.110] Total vertex count: 125992
[LuxRays][10.110] Total triangle count: 84784
[LuxRays][10.110] Preprocessing DataSet done
[LuxRays][10.110] Adding DataSet accelerator: BVH
[LuxRays][10.110] Total vertex count: 125992
[LuxRays][10.110] Total triangle count: 84784
[LuxRays][10.125] BVH Dataset preprocessing time: 14ms
[LuxRays][10.125] BVH builder: EMBREE_BINNED_SAH
[LuxRays][10.141] BVH build hierarchy time: 15ms
[LuxRays][10.141] BVH total build time: 30ms
[LuxRays][10.141] Total BVH memory usage: 3960Kbytes
[LuxRays][10.141] Adding DataSet accelerator: EMBREE
[LuxRays][10.141] Total vertex count: 125992
[LuxRays][10.141] Total triangle count: 84784
[LuxRays][10.157] EmbreeAccel build time: 16ms
[LuxRays][10.313] [Device GeForce RTX 2070 Intersect] BVH mesh vertices buffer size: 1476Kbytes
[LuxRays][10.313] [Device GeForce RTX 2070 Intersect] BVH nodes buffer size: 3960Kbytes
[LuxCore][10.391] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][10.391] Using 16 threads for visibility map building
[LuxCore][10.516] Visibility map done in 0.13 secs with 1000000 samples (8.00M samples/sec)
[LuxCore][10.547] [PathOCLRenderEngine] OpenCL task count: 524288
[LuxCore][10.547] [PathOCLBaseRenderEngine] OpenCL max. page memory size: 2097152Kbytes
[LuxCore][10.547] Loading persistent PhotonGI cache: C:\Users\richa\AppData\Local\Temp\Untitled.pgi
[LuxCore][10.547] Compile Geometry
[LuxCore][10.563] Scene geometry compilation time: 16ms
[LuxCore][10.563] Compile 46 Textures
[LuxCore][10.563] Textures compilation time: 0ms
[LuxCore][10.563] Compile 10 Materials
[LuxCore][10.563] Material compilation time: 0ms
[LuxCore][10.563] Compile Lights
[LuxCore][10.563] Lights compilation time: 0ms
[LuxCore][10.563] Compile ImageMaps
[LuxCore][10.563] Image maps page(s) count: 0
[LuxCore][10.563] Image maps compilation time: 0ms
[LuxCore][10.563] Compile PhotonGI indirect cache
[LuxCore][10.563] Always enabled OpenCL code:
[LuxCore][10.563] Compile Geometry
[LuxCore][10.563] Scene geometry compilation time: 0ms
[LuxCore][10.563] Compile 46 Textures
[LuxCore][10.563] Textures compilation time: 0ms
[LuxCore][10.563] Compile 10 Materials
[LuxCore][10.563] Material compilation time: 0ms
[LuxCore][10.563] Compile Lights
[LuxCore][10.563] Lights compilation time: 0ms
[LuxCore][10.563] Compile ImageMaps
[LuxCore][10.563] Image maps page(s) count: 0
[LuxCore][10.563] Image maps compilation time: 0ms
[LuxCore][10.563] Compile PhotonGI indirect cache
[LuxCore][10.563] Starting 1 OpenCL render threads
[LuxRays][10.594] [Device GeForce RTX 2070 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 8100Kbytes
[LuxRays][10.594] [Device GeForce RTX 2070 Intersect] ALBEDO buffer size: 8100Kbytes
[LuxRays][10.594] [Device GeForce RTX 2070 Intersect] AVG_SHADING_NORMAL buffer size: 8100Kbytes
[LuxRays][10.594] [Device GeForce RTX 2070 Intersect] NOISE buffer size: 2025Kbytes
[LuxRays][10.610] [Device GeForce RTX 2070 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 8100Kbytes
[LuxRays][10.610] [Device GeForce RTX 2070 Intersect] Camera buffer size: 5448bytes
[LuxRays][10.610] [Device GeForce RTX 2070 Intersect] Normals buffer size: 1476Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] UVs buffer size: 984Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Vertices buffer size: 1476Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Triangles buffer size: 993Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Mesh description buffer size: 1248bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Textures buffer size: 12Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Materials buffer size: 1440bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Scene objects buffer size: 96bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Lights buffer size: 656bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Env. light indices buffer size: 4bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Light offsets (Part I) buffer size: 32bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Env. light distributions buffer size: 1028Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] LightsDistribution buffer size: 24bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] InfiniteLightSourcesDistribution buffer size: 24bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] PhotonGI indirect cache all entries buffer size: 4680bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] PhotonGI indirect cache BVH nodes buffer size: 5504bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Ray buffer size: 24576Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] RayHit buffer size: 10240Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Size of a GPUTask: 368bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] GPUTask buffer size: 188416Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Size of a GPUTask DirectLight: 100bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] GPUTaskDirectLight buffer size: 51200Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Size of a GPUTask State: 256bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] GPUTaskState buffer size: 131072Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] GPUTask Stats buffer size: 2048Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] SamplerSharedData buffer size: 2025Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Size of a Sample: 108bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Sample buffer size: 55296Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Sample dimensions: 69
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Size of a SampleData: 8bytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] SampleData buffer size: 4096Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] PathVolumeInfo buffer size: 22528Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] DirectLightVolumeInfo buffer size: 22528Kbytes
[LuxRays][10.625] [Device GeForce RTX 2070 Intersect] Pixel Filter Distribution buffer size: 33Kbytes
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D RENDER_ENGINE_PATHOCL -D PARAM_RAY_EPSILON_MIN=1.000000e-05f -D PARAM_RAY_EPSILON_MAX=1.000000e-01f -D PARAM_LIGHT_WORLD_RADIUS_SCALE=1.050000e+00f -D PARAM_ACCEL_BVH -D PARAM_FILM_RADIANCE_GROUP_0 -D PARAM_FILM_RADIANCE_GROUP_COUNT=1 -D PARAM_FILM_CHANNELS_HAS_ALBEDO -D PARAM_FILM_CHANNELS_HAS_AVG_SHADING_NORMAL -D PARAM_FILM_CHANNELS_HAS_NOISE -D PARAM_ENABLE_TEX_CONST_FLOAT -D PARAM_ENABLE_TEX_CONST_FLOAT3 -D PARAM_ENABLE_TEX_IMAGEMAP -D PARAM_ENABLE_CHECKERBOARD2D -D PARAM_ENABLE_TEX_NORMALMAP -D PARAM_ENABLE_TEX_FRESNELCOLOR -D PARAM_ENABLE_TEX_FRESNELCONST -D PARAM_ENABLE_MAT_MATTE -D PARAM_ENABLE_MAT_ROUGHMATTE -D PARAM_ENABLE_MAT_VELVET -D PARAM_ENABLE_MAT_GLASS -D PARAM_ENABLE_MAT_MIX -D PARAM_ENABLE_MAT_GLOSSY2 -D PARAM_ENABLE_MAT_METAL2 -D PARAM_ENABLE_MAT_METAL2_ANISOTROPIC -D PARAM_HAS_PASSTHROUGH -D PARAM_CAMERA_TYPE=0 -D PARAM_HAS_SKYLIGHT2 -D PARAM_HAS_POINTLIGHT -D PARAM_HAS_ENVLIGHTS -D PARAM_HAS_VOLUMES -D SCENE_DEFAULT_VOLUME_INDEX=4294967295 -D PARAM_MAX_PATH_DEPTH=7 -D PARAM_MAX_PATH_DEPTH_DIFFUSE=5 -D PARAM_MAX_PATH_DEPTH_GLOSSY=5 -D PARAM_MAX_PATH_DEPTH_SPECULAR=6 -D PARAM_RR_DEPTH=3 -D PARAM_RR_CAP=5.000000e-01f -D PARAM_SQRT_VARIANCE_CLAMP_MAX_VALUE=0.000000e+00f -D PARAM_IMAGE_FILTER_TYPE=5 -D PARAM_IMAGE_FILTER_WIDTH_X=1.500000e+00f -D PARAM_IMAGE_FILTER_WIDTH_Y=1.500000e+00f -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_X=1 -D PARAM_IMAGE_FILTER_PIXEL_WIDTH_Y=1 -D PARAM_SAMPLER_TYPE=2 -D PARAM_SAMPLER_SOBOL_STARTOFFSET=32 -D PARAM_PGIC_ENABLED -D PARAM_PGIC_DEBUG_NONE -D PARAM_PGIC_INDIRECT_ENABLED -D LUXCORE_NVIDIA_OPENCL
[LuxCore][10.625] [PathOCLBaseRenderThread::0] Compiling kernels
[LuxCore][10.750] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error
ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]:
<kernel>:14333:88: error: too few arguments to function call, expected 11, have 10
Texture_GetSpectrumValue(material->roughmatte.kdTexIndex, hitPoint TEXTURES_PARAM));
^
<kernel>:12670:1: note: 'RoughMatteMaterial_Sample' declared here
float3 RoughMatteMaterial_Sample(
^
Traceback (most recent call last):
File "C:\Users\richa\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\BlendLuxCore\engine\__init__.py", line 85, in render_final
final.render(self, scene)
File "C:\Users\richa\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\BlendLuxCore\engine\final.py", line 40, in render
_render_layer(engine, scene, render_slot_stats)
File "C:\Users\richa\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\BlendLuxCore\engine\final.py", line 63, in _render_layer
engine.session.Start()
RuntimeError: PathOCLBase kernel compilation error
ERROR: PathOCLBase kernel compilation error
Error: PathOCLBase kernel compilation error
Are you using a daily build or v2.2beta2 ? It looks like a problem I have already fixed (after the v2.2beta2 release) and I can not replicate the problem here.Racleborg wrote: ↑Wed Jul 31, 2019 9:55 pm [LuxCore][10.625] [PathOCLBaseRenderThread::0] Compiling kernels
[LuxCore][10.750] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error
ERROR clBuildProgram[CL_BUILD_PROGRAM_FAILURE]:
<kernel>88: error: too few arguments to function call, expected 11, have 10
Texture_GetSpectrumValue(material->roughmatte.kdTexIndex, hitPoint TEXTURES_PARAM));
^
<kernel>1: note: 'RoughMatteMaterial_Sample' declared here
float3 RoughMatteMaterial_Sample(
^
I've been trying both, but currently using v2.2beta2. I'll use the daily builds tomorrow. Thank youre you using a daily build or v2.2beta2 ?
I tried to simplify my scene that day, but it seems that easy scenes don't crash... and then I was getting very busy...
Code: Select all
static void Film2SceneRadiusThread(Film2SceneRadiusThreadParams ¶ms) {
...
// Request the samples
const u_int sampleBootSize = 5;
const u_int sampleStepSize = 1;
const u_int sampleSize =
sampleBootSize + // To generate eye ray
params.maxPathDepth * sampleStepSize; // For each path vertex
sampler.RequestSamples(PIXEL_NORMALIZED_ONLY, sampleSize);
Code: Select all
// Russian Roulette
if (!(lastBSDFEvent & SPECULAR) && (depthInfo.GetRRDepth() >= rrDepth)) {
const float rrProb = RenderEngine::RussianRouletteProb(bsdfSample, rrImportanceCap);
if (rrProb < sampler.GetSample(sampleOffset + 3)) ///// <--- Crashed here
break;
// Increase path contribution
pathThroughput /= rrProb;
}
Code: Select all
sampler.RequestSamples(PIXEL_NORMALIZED_ONLY, sampleSize + 3);
happyboy wrote: ↑Mon Aug 12, 2019 3:06 am
I don't know why are you calling with SampleOffset+3 instead of SampleOffset, but changing the RequestSamples call to
Seems to fix the problem for me. After that it NEVER crashed again.Code: Select all
sampler.RequestSamples(PIXEL_NORMALIZED_ONLY, sampleSize + 3);
BTW: I'm using the commit in Aug 10.
Code: Select all
const bool hit = params.scene->Intersect(NULL, false, sampleResult.firstPathVertex,
&volInfo, sampler.GetSample(sampleOffset),
&eyeRay, &eyeRayHit, &bsdf, &connectionThroughput,
&pathThroughput, &sampleResult);
Code: Select all
const u_int sampleSize =
sampleBootSize + // To generate eye ray
params.maxPathDepth * sampleStepSize; // For each path vertex
Thank you, alpistinho & Dade!