BlendLuxCore Development
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- Posts: 68
- Joined: Fri Sep 21, 2018 7:57 am
Re: BlendLuxCore Development
Thank you so much for LuxCore for Blender 2.8x!
I tested it today with this scene (Metropolis+OpenCl+PhotonGI+Environment Cache). Viewport renders smooth. I did the final render with a halt after 15 minutes on a 2080ti and i think the result after that short time is pretty good, for denoising does not help here with a lot of mostly uniform-colored structural textures. The only thing that did not work for me in this scene was HDRI lighting. Everything else worked for me and i did not run in to a single crash.
Cheers,
Johannes
I tested it today with this scene (Metropolis+OpenCl+PhotonGI+Environment Cache). Viewport renders smooth. I did the final render with a halt after 15 minutes on a 2080ti and i think the result after that short time is pretty good, for denoising does not help here with a lot of mostly uniform-colored structural textures. The only thing that did not work for me in this scene was HDRI lighting. Everything else worked for me and i did not run in to a single crash.
Cheers,
Johannes
Re: BlendLuxCore Development
Nice result
Just wonder how fast sobol will be as it is better to use it on GPU than metropolis. Don't know but i think the render time can be lowered down considering you run it on a mighty RTX 2080 TI.
This card is like 2XRX Vega 56. With PGI+ENVcache it should be even faster.
Just wonder how fast sobol will be as it is better to use it on GPU than metropolis. Don't know but i think the render time can be lowered down considering you run it on a mighty RTX 2080 TI.
This card is like 2XRX Vega 56. With PGI+ENVcache it should be even faster.
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- Posts: 68
- Joined: Fri Sep 21, 2018 7:57 am
Re: BlendLuxCore Development
Thank you for that tip. I will try it later this day.
Re: BlendLuxCore Development
Looks great. I particularly like the carpet!
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: BlendLuxCore Development
My Cpu is Core 2 Quad Q6600 2.6Ghz. Is it possible to use OpenCL with that CPU?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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Re: BlendLuxCore Development
May be, I don't know the exact requirements of Intel OpenCL.Odilkhan Yakubov wrote: ↑Thu Aug 08, 2019 3:27 pmMy Cpu is Core 2 Quad Q6600 2.6Ghz. Is it possible to use OpenCL with that CPU?
- alpistinho
- Developer
- Posts: 198
- Joined: Thu Jul 05, 2018 11:38 pm
- Location: Rio de Janeiro
Re: BlendLuxCore Development
If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
Re: BlendLuxCore Development
I have to say I like how the render settings are shaping up. Luxcore feels easier to use just by using few dropdown menus instead of 100 buttons.
Re: BlendLuxCore Development
I'm afraid you get an error for the missing OpenCL-related DLLs as soon as you start the executable.alpistinho wrote: ↑Thu Aug 08, 2019 6:49 pm If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
Re: BlendLuxCore Development
hi all,
I'm testing the 280 build, and I see that viewport render does not update material emission changes.
Also, autosmooth values are ignored.
But great work!
I'm testing the 280 build, and I see that viewport render does not update material emission changes.
Also, autosmooth values are ignored.
But great work!