i've same issue here. it is likely to break on reflective surface.it's breaking my windows
Env. Light Visibility Cache
Re: Env. Light Visibility Cache
Re: Env. Light Visibility Cache
Dade please. This or portals.
Luxcore definitely needs either this to be working well or a standard "portal" solution
Luxcore definitely needs either this to be working well or a standard "portal" solution
Re: Env. Light Visibility Cache
I'm still using cache without breaking it. The only time the new cache give black artifact is when object become very reflective (somewhere below 0.05 roughness)
Re: Env. Light Visibility Cache
That still means it's broken mate.
Re: Env. Light Visibility Cache
Yes of course. My comment is to show that it is something that is maybe no hard to fix as only this hyper reflectivity case broke it from my experienceThat still means it's broken mate.
Re: Env. Light Visibility Cache
I really do hope it is fixable cause we do need this a lot!
Re: Env. Light Visibility Cache
The speed boost is impressive i already can't work without itI really do hope it is fixable cause we do need this a lot!
Re: Env. Light Visibility Cache
I consider now the work for v2.2 PhotonGI cache and Hybrid rendering done. This is the next (and last) topic for v2.2 (bug fixes aside).
- Odilkhan Yakubov
- Posts: 209
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: Env. Light Visibility Cache
When are we can take this "sweat"?
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LuxCoreRender Developer for Blender
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LuxCoreRender Developer for Blender
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