after reading your i decide to make a light copy of the scene and then tadadad BOOOm:
how a normal person can do that : "he isn't normal i guess"
Maybe this also increas my rendertime.
nakaging capsule
Re: nakaging capsule
some test render to check optimal clamp :
bidir 7hr :
path tracing GPU 8hr sobol no clamp :
path tracing GPU 3hr30mn sobol clamp 34:
path tracing GPU 2hr sobol clamp 3:
I suspect the optimal clamp to wash out color too much. is it possible to preserve color with clamping method that just address unwanted fireflies and useless noise.
bidir 7hr :
path tracing GPU 8hr sobol no clamp :
path tracing GPU 3hr30mn sobol clamp 34:
path tracing GPU 2hr sobol clamp 3:
I suspect the optimal clamp to wash out color too much. is it possible to preserve color with clamping method that just address unwanted fireflies and useless noise.
Re: nakaging capsule
It is easier to have a a symmetrical implementation than the current one however there is some implication for rays coming from the inside.
I'm thinking more to add another simplified form of glossy material instead of modifying the current one
Re: nakaging capsule
i've corrected the scene and :
GPU SOBOL 15 mn no Clamp
GPU SOBOL 15 mn Clamp 3 === optimal value set
GPU SOBOL 15 mn no Clamp
GPU SOBOL 15 mn Clamp 3 === optimal value set
Re: nakaging capsule
The term "optimal" is very misleading, it is a suggested value, useful to know where to start. It may be better to change the label used in the UI.
A clamp of 34 looks quite good to me (and you can probably still raise the value).
Re: nakaging capsule
More test comparing now bidir with pathocl/metropolis. I don't know if this is normal but path renderer produce flat lighting the directly illumination and the indirect illumination are a bit blended. Bidi produce a more correct lighting which result in a deeper 3d impression. But i think the defference is to high.
Bidir i7 6700k 10hr 573 X 660
Path GPU hd 7970 2hr30mn
Bidir i7 6700k 10hr 573 X 660
Path GPU hd 7970 2hr30mn
Re: nakaging capsule
You are using clampling so the the output can not look the same even from a theoretical point of view. However the ceil lamp in your PATH rendering looks wrong. Try a PATH+SOBOL rendering does it looks the same ?Sharlybg wrote: ↑Mon Feb 05, 2018 9:04 am More test comparing now bidir with pathocl/metropolis. I don't know if this is normal but path renderer produce flat lighting the directly illumination and the indirect illumination are a bit blended. Bidi produce a more correct lighting which result in a deeper 3d impression. But i think the defference is to high.
Re: nakaging capsule
I'm not sure it is clamp related ! it is something i have seen before on unclamped render. but will put result soon.
Re: nakaging capsule
I'm on the workstation of the office (2Xgtx titan black) and opencl gpu is to instable so i go for path cpu sobol without clamping. as i said the lighting is wrong.
cpu path 1h
cpu path 1h