Swimming pool / Underwater / Caustics

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epilectrolytics
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Re: Swimming pool / Underwater / Caustics

Post by epilectrolytics » Wed May 15, 2019 11:31 am

B.Y.O.B. wrote:
Mon May 13, 2019 2:32 pm
@epilectrolytics nice result, would also make a good example scene on its own!
I made a new topic with an improved version of the scene and all links and disclaimers.
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Re: Swimming pool / Underwater / Caustics

Post by Fox » Wed May 15, 2019 11:34 am

B.Y.O.B.
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.

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B.Y.O.B.
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Re: Swimming pool / Underwater / Caustics

Post by B.Y.O.B. » Wed May 15, 2019 11:46 am

Fox wrote:
Wed May 15, 2019 11:34 am
If you denoised the scene, were the ALBEDO.exr and AVG_SHADING_NORMAL.exr files pure black.
I wonder maybe it's new luxcore build, or volume type, or sampler i changed.
No, they were as they should.
Are you using BidirVM? Maybe they are not supported there?
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Re: Swimming pool / Underwater / Caustics

Post by Fox » Wed May 15, 2019 11:56 am

B.Y.O.B. wrote:
Wed May 15, 2019 11:46 am
No, they were as they should.
Are you using BidirVM? Maybe they are not supported there?
Yes i was using BidirVM, the render was denoised, strange i think i have seen this maps working before, well maybe not.

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