Large surface with texture variation

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Peperepe77
Posts: 20
Joined: Fri Apr 19, 2019 3:56 pm

Large surface with texture variation

Post by Peperepe77 »

Hi guys,it is possible with node setup create texture variation? For example, large concrete floor with mix material "concrete 1" and "concrete2" and third texture to mix. What are correct node setup?
kintuX
Posts: 809
Joined: Wed Jan 10, 2018 2:37 am

Re: Large surface with texture variation

Post by kintuX »

Peperepe77
Posts: 20
Joined: Fri Apr 19, 2019 3:56 pm

Re: Large surface with texture variation

Post by Peperepe77 »

Thank's kintux. I try this node setup (similar to cycles): material A and material B connected on mix material, mix factor connected with blender noise texture.
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mix node.jpg
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B.Y.O.B.
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Re: Large surface with texture variation

Post by B.Y.O.B. »

Blender noise is the old noise texture from Blender Internal, it's very peculiar.
You should use Blender clouds instead, it is the quivalent of Cycles "noise".
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